As a DRG main, I personally like its' high skill ceiling. I understand the concept of making things more accessible for new players, but only within reason. sure, mitigate button bloat, I'd be ok with merging Fang/Wheeling into one button that changes, similar to True Thrust turning into Raiden Thrust. Perhaps making Raiden Thrust turn into Wyrmwind Thrust in the same way. but please, please, leave the core dragoon weaponskill rotation alone! As one of the only jobs, if not the only job, with more than one weaponskill combo path, it has a unique flavor that I, personally, really enjoy. There is something to be said for simplicity, yes, but there is also fun and satisfaction in different animations.

Personally, I think the tank jobs, except for Gunbreaker, really suffer for this. Having only one set of weaponskill animations to spam over and over again gets boring. Gunbreaker is saved from this because of the Continuation combo. Same for the new Summoner. I thought the 6.0 changes were great at first, but after having played it, it's really rather boring now.

My points may seem silly to some players, I know. I believe variety is the spice of life, and that extends to ability animations. I feel the same way about Keiten. It was a cool looking ability, and Sam just seems so much less cool now.