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Thread: Dragoon is next

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  1. #1
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Wyssahtyn View Post
    since they hate anything other than circle aoes, i wonder if drg might get ring of thorns back since they're undoubtedly eyeing its line aoes
    Nah, that would make too much sense, we don't do that here. Instead they'll just duplicate the effect 4 times and rotate each by 90 degrees. Doom Spike? 8 claws, each in one cardinal and intercardinal direction. Sonic Thrust? Well, you see, it has sonic in it, which means very fast, and because of that, dragoon thrusts in every direction simultaneously. Coerthan Torment, Geirosgul and others? Well, you just yeet 8 spears and the same time in each direction.

    If this seems absurd (well, it is), then don't forget that's exactly what happened with Tenka Goken. Atleast they've made legitimate animation for Fuko, but that was in 6.0, if I'm not mistaken.

    But honestly, I'm staying optimistic. DRG is quite literally "thrust" job, doubt they would replace 4+ skills for that.
    (1)

  2. #2
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    considering they said "they have been adding the bare minimal" and Dragoon has "hit a wall" seems like its in for a full rework soon.
    perhaps its too perfect in their eyes

    honestly i really only expected merging fang/wheeling and probably remove disembowl then just add potency to the weapon skills to make up for it.
    (0)
    Last edited by Duskane; 07-02-2022 at 10:19 PM.

  3. #3
    Player
    Sekh's Avatar
    Join Date
    Jul 2022
    Posts
    1
    Character
    Sekh'met Tohka
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    As a DRG main, I personally like its' high skill ceiling. I understand the concept of making things more accessible for new players, but only within reason. sure, mitigate button bloat, I'd be ok with merging Fang/Wheeling into one button that changes, similar to True Thrust turning into Raiden Thrust. Perhaps making Raiden Thrust turn into Wyrmwind Thrust in the same way. but please, please, leave the core dragoon weaponskill rotation alone! As one of the only jobs, if not the only job, with more than one weaponskill combo path, it has a unique flavor that I, personally, really enjoy. There is something to be said for simplicity, yes, but there is also fun and satisfaction in different animations.

    Personally, I think the tank jobs, except for Gunbreaker, really suffer for this. Having only one set of weaponskill animations to spam over and over again gets boring. Gunbreaker is saved from this because of the Continuation combo. Same for the new Summoner. I thought the 6.0 changes were great at first, but after having played it, it's really rather boring now.

    My points may seem silly to some players, I know. I believe variety is the spice of life, and that extends to ability animations. I feel the same way about Keiten. It was a cool looking ability, and Sam just seems so much less cool now.
    (7)

  4. #4
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ransu View Post
    Any actual changes are generally covered in part 2 yes, but they announced in todays LL that the planned changes for AST and DRG are being delayed as they were "wary" of the feedback received from the SAM changes. Basically it was an "oh shit we fucked up and don't know what to do now" without completely acknowledging that they fucked up.
    Yeah you're right I checked again.
    But I mean that's essentially an admission that they did something that wasn't received well and it has caused them to reconsider.
    I dunno if it's so much as not knowing what to do tho than re-thinking what to do because of the feedback which is a good thing.

    I am still hopeful that in part 2 when they talk about Job changes that we're getting Kaiten back.
    I know that it feels like we're not listened to sometimes, but the Savage Criterion dungeons are happening because they do listen.
    Yoshi-P did say that they're adding them specifically because the Western playerbase have been asking for it.
    It's frustrating when things don't happen fast enough but I'll hold my judgement until I have everything in front of me and know what's actually going to happen.

    I actually am a bit hopeful about the rework for DRG too.
    Part of me is worried too because it's sort of a '' if it ain't broken don't fix it '' situation.
    But I've also felt for a very long time that Jumps aren't good enough for DRG and that they don't quite feel powerful enough or like it's the main event for DRG.
    I am hoping this rework will put more of an emphasis on the Jumps and buff them quite a bit, make them feel different than just yet another ogcd and more important and impactful to your damage.

    I think they sorta did this with the Beast Chakra for MNK, MNK ain't perfect atm but I still think that they have the right idea of making dynamic and flexible combo:ing the big thing for MNK.
    The concept of a '' combo-master '' basically.
    We complain a lot about homogenization, and I think reworks like that actually do well at making things less homogenized and giving more identity to Jobs.
    So I hope this will be the case for DRG too, that a bigger emphasis on the Jumps will make them feel like they have a stronger identity rather than if I am to dumb it down a bit '' melee with a bit more ogcd's ''.
    (3)

  5. #5
    Player Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    472
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Kolsykol View Post
    But I mean that's essentially an admission that they did something that wasn't received well and it has caused them to reconsider.
    Nah i'm not buying this. If sam was not well recieved and they want to reconsider they would pulled patches like pvp blm already. There is zero mentions about sam complete revert and they double down on auto crit abilties in part 1.

    DRG auto crit on wheelingthrust/fang and claw and heavens thrust is on the way in part 2. They will just try play it out "we know better than you (even if no one of devs play drg and random interns were tasked with dumbing down job)"
    (3)

  6. #6
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Stasya View Post
    Nah i'm not buying this. If sam was not well recieved and they want to reconsider they would pulled patches like pvp blm already. There is zero mentions about sam complete revert and they double down on auto crit abilties in part 1.

    DRG auto crit on wheelingthrust/fang and claw and heavens thrust is on the way in part 2. They will just try play it out "we know better than you (even if no one of devs play drg and random interns were tasked with dumbing down job)"
    I think competitive PvP and PvE are different, PvP generally tends to be more urgent because the player is on the receiving end.
    If a Job is underpowered or overpowered in PvE it's generally not as urgent unless it's on the extreme end.
    Yoshi-P also asked us to give it a chance and keep giving feedback, which to me at least would entail that they wanted to keep the change around until the next major patch to kinda see if the change would sink in and be better received with time.
    I don't think this has happened however, and I think that yes the DRG and AST reworks being delayed and SAM being specifically referenced as to why does indicate that they're aware and acknowledge it.

    The Job changes are being covered in part 2 they didn't talk about any of the Jobs outside of mentioning the delay for DRG and AST.
    The auto crit issue has also been a thing for a very very long time and doesn't only affect SAM.
    They're not just talking about everything from the pov of SAM here but that's how you're essentially interpreting it, they're speaking about things in a broader sense.

    You have no clue what they're doing with DRG either but again you're taking one comment made by the devs and are reading it into everything.
    And then if you're wrong you'll probably just keep doing it the next time too and never acknowledge that you were wrong.
    It's just best not to needlessly speculate like this just to rile people up, it's better to wait until you have it in front of you.
    (0)

  7. #7
    Player
    godvivec's Avatar
    Join Date
    Dec 2021
    Posts
    21
    Character
    Al'rethi Gale
    World
    Diabolos
    Main Class
    Pugilist Lv 90
    Heck yeah! Now other people can experience the SMN rework style! Dumb it down to where you need about 6 buttons! Can't wait for MNK, BLM, and NIN to get theirs!

    Wooh, go casual players!

    /s
    (14)

  8. #8
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by godvivec View Post
    Heck yeah! Now other people can experience the SMN rework style! Dumb it down to where you need about 6 buttons! Can't wait for MNK, BLM, and NIN to get theirs!

    Wooh, go casual players!

    /s
    Woah now, you can use some clever macros to make Summoner exactly one button.
    (12)

  9. #9
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Woah now, the battle design team is hard at work, sharpen their axes, to give you an easier and carefree job experience. Soon they'll just merge PvP and PvE to give you 6 buttons, one for each 20 levels.
    (5)

  10. #10
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    wonder if they are simplifying classes, to make mechanics harder.., and have something simple to build on for the future (like how Blm was simple, effective but simple, over the years it was easier to build upon its "simple" roation, now Blm doesn't have buiton overkill, but feels more busy / engaging.., maybe SE needs to find a gud "base" rota again (after messing some up) to build on for the years to come)
    ...
    btw (off topic) when resubbing to FFXIV, it asked me if im subbing to "FFXIV or FFXIV-2".., why was a FFXIV-2 even on the menu?? (pro means something else, orca leak lol?)
    (1)

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