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  1. #1
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Akiudo View Post
    to be fair, the problem in wow isn't that you can get bis in m+ dungeons but that the game is designed so you will never truly reach BiS so there will quite literally allways be upgrades, especially as m+ sometimes has quite gimicky (and op) items. gearing in FF is a lot more straightforward, so even at worst it wouldn't be nearly as big of a deal as it is in wow.

    another thing to consider is that they come out during 6.25, at this point the groups that would absolutely require you to run these dungeons will allready have completed the raidtier, whereas depending on their difficulty level a group that is struggling heavily during the regular raid may not even be able to complete them (i doubt that, but it's a possibility). but even if they end up somewhere on the realm of "harder than dungeons, but really anyone that truly puts in a bit of effort can do them", at 6.3 you will again be able to get max itemlevel gear by running alliance raid and grinding tomestomes anyways, so i don't see the issue with offering max ilvl gear for putting doing actual hard content after the halfway point between raid release and catch up mechanic release.
    If that's the case, then why not push savage dungeons to 6.3 then when the tier is over? Again, I'd be fine if it provided gear 5 lvls below savage raid gear to maintain some of savage's difficulty. Even before acquiring BIS or getting to that 5 ilvls before max ilvl, DPS and healing requirements become trivial looking at it from a numbers game, leaving the variance in your chance to clear by skill. However, more gear allows for more sloppy and lenient play given you can play safer by losing uptime to guarantee resolving mechanics.

    I just think that savage raid's difficulty (or at least the last 2 bosses) should be maintained to a degree within the patch it was released. One compromise however I'd think I would really like though is it providing max ilvl accessories (but not left side gear slots) and maybe a weapon equivalent to the unaugmented tombstone weapon. Provides a good stepping stone into getting your first few savage fights down by getting you some pieces of gear right off the bat while also training you for better play, but still maintains the difficulty of Savage raids.
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  2. #2
    Player
    Kazelus's Avatar
    Join Date
    Feb 2020
    Posts
    82
    Character
    Kalus Zelus
    World
    Twintania
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Yeastyloins View Post
    If that's the case, then why not push savage dungeons to 6.3 then when the tier is over? Again, I'd be fine if it provided gear 5 lvls below savage raid gear to maintain some of savage's difficulty. Even before acquiring BIS or getting to that 5 ilvls before max ilvl, DPS and healing requirements become trivial looking at it from a numbers game, leaving the variance in your chance to clear by skill. However, more gear allows for more sloppy and lenient play given you can play safer by losing uptime to guarantee resolving mechanics.

    I just think that savage raid's difficulty (or at least the last 2 bosses) should be maintained to a degree within the patch it was released. One compromise however I'd think I would really like though is it providing max ilvl accessories (but not left side gear slots) and maybe a weapon equivalent to the unaugmented tombstone weapon. Provides a good stepping stone into getting your first few savage fights down by getting you some pieces of gear right off the bat while also training you for better play, but still maintains the difficulty of Savage raids.
    It's already midway to 6.3, it will be released in 6.25 so savage raids will have started way before savage dungeon... What would be cool, is if it could give gear equivalent to tomestones with different stats and the same system of upgrade so we could have a new source of max ilvl gear. You would still need to do savage raids to upgrade savage dungeon gear, and we will have variety in max ilvl gear.
    And that way, it could act as a catch up mechs for people who have bad luck on raid loot.
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