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  1. #4
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Katoar View Post
    I would very much like it if Savage dungeons are as not considered or treated as a secondary content to savage raids as raids are really not that big of a deal. You have one boss whose tank busters hit less than a wall-to-wall pull in a levelling dungeon.
    Oh don't me wrong. In these savage dungeons busters should kill a tank if they don't mit it correctly, have bosses and mobs do back to back raid wides and if there isn't a reprisal up on top of shields/substantial heals done between raid wides your group wipes, put a hard enrage cast on boss early enough that forces players to play optimally as if you were doing a savage fight with just over min-iLvl gear; similarly add damage downs instead of vulns to ensure you have to DPS properly while contending with mechanics. Make this hard as nails and if people go in with suboptimal play they don't get to clear.

    Just don't tie gear to it, or atleast offer it as a stop gap to fill in pieces as you get your savage raid gear. Not be a total replacement to savage raid gear. The gear shouldn't be what defines it as high end content, it should be the mechanics and the expectations the player needs to meet.

    I better see some sick dye-able glams for Savage only tho.
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    Last edited by Yeastyloins; 07-01-2022 at 09:58 PM.