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  1. #1
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Katoar View Post
    I would very much like it if Savage dungeons are as not considered or treated as a secondary content to savage raids as raids are really not that big of a deal. You have one boss whose tank busters hit less than a wall-to-wall pull in a levelling dungeon.
    Oh don't me wrong. In these savage dungeons busters should kill a tank if they don't mit it correctly, have bosses and mobs do back to back raid wides and if there isn't a reprisal up on top of shields/substantial heals done between raid wides your group wipes, put a hard enrage cast on boss early enough that forces players to play optimally as if you were doing a savage fight with just over min-iLvl gear; similarly add damage downs instead of vulns to ensure you have to DPS properly while contending with mechanics. Make this hard as nails and if people go in with suboptimal play they don't get to clear.

    Just don't tie gear to it, or atleast offer it as a stop gap to fill in pieces as you get your savage raid gear. Not be a total replacement to savage raid gear. The gear shouldn't be what defines it as high end content, it should be the mechanics and the expectations the player needs to meet.

    I better see some sick dye-able glams for Savage only tho.
    (0)
    Last edited by Yeastyloins; 07-01-2022 at 09:58 PM.

  2. #2
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Yeastyloins View Post
    Oh don't me wrong. In these savage dungeons busters should kill a tank if they don't mit it correctly, have bosses and mobs do back to back raid wides and if there isn't a reprisal up on top of shields/substantial heals done between raid wides your group wipes, put a hard enrage cast on boss early enough that forces players to play optimally as if you were doing a savage fight with just over min-iLvl gear; similarly add damage downs instead of vulns to ensure you have to DPS properly while contending with mechanics. Make this hard as nails and if people go in with suboptimal play they don't get to clear.

    Just don't tie gear to it, or atleast offer it as a stop gap to fill in pieces as you get your savage raid gear. Not be a total replacement to savage raid gear. The gear shouldn't be what defines it as high end content, it should be the mechanics and the expectations the player needs to meet.

    I better see some sick dye-able only glams for Savage tho.
    They could also offer some sort of materia that we can't get from somewhere else. Just some sort of gear progression must be present while reclearing. In savage dungeons, people won't be able to rezz so that's something that makes them more difficult to deal with or recover from mistakes than current savage and even ultimates. Although in most cases, a mistake there results in a wipe.
    (2)

  3. #3
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Yeastyloins View Post
    Oh don't me wrong. In these savage dungeons busters should kill a tank if they don't mit it correctly, have bosses and mobs do back to back raid wides and if there isn't a reprisal up on top of shields/substantial heals done between raid wides your group wipes, put a hard enrage cast on boss early enough that forces players to play optimally as if you were doing a savage fight with just over min-iLvl gear; similarly add damage downs instead of vulns to ensure you have to DPS properly while contending with mechanics. Make this hard as nails and if people go in with suboptimal play they don't get to clear.

    Just don't tie gear to it, or atleast offer it as a stop gap to fill in pieces as you get your savage raid gear. Not be a total replacement to savage raid gear. The gear shouldn't be what defines it as high end content, it should be the mechanics and the expectations the player needs to meet.

    I better see some sick dye-able glams for Savage only tho.
    I'm a bit confused.

    It sounds like you're saying "I want these to be harder than Savage raids...but offer less rewards than Savage raids".

    I'm not clear on how that makes sense.

    What part of doing - if it IS on par with Savage raid content - your end-game with 4 people vs 8 means you should get lesser rewards?
    (3)

  4. #4
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Ease of completion. Unless they are going to construct bosses and mechanics that will be 9-11 minutes PER boss, then fundamentally it is easier given you will need to play optimally for a short period of time within 1-2 minutes. The burden of difficulty partially in savage is that you must do the "dance" while continuing to hit your buttons for a significant time. I doubt that they will have 3 9 minute fights for people to do in a dungeon given dungeons are meant to be more fluid in terms of design.
    (0)
    Last edited by Yeastyloins; 07-02-2022 at 02:01 AM.