No, PLS. Don't put statics in a position where members get told to do their "weekly" chore just to get gear, no matter how little they enjoy it.
No, PLS. Don't put statics in a position where members get told to do their "weekly" chore just to get gear, no matter how little they enjoy it.
Mortal Fist
I think the level of gear that could be added there would heavily depend on how hard the Dungeon actually is...
Unless I'm wrong, based on previous patches the next gears we're getting in 6.2 should be
605 for Dungeon
610 For Normal Raid / Crafted
615 For Extreme Weapons
620 For un-upgraded Tomestone
630 For Upgraded Tomestone / Savage Raid
635 For Savage Raid Weapons
Going straight for the 630 would probably be a little too much, but anything below that would probably be open. Since the main challenge from my understanding comes from the complete lack of ressing.
They just need to apply the same restrictions as savage on it with same ilvl gear and upgrade for tomes, and it's done. And since this content will come in the .25 patch, it will be more a catch up than anything else, most savage player will already have a good amount of savage gear when criterion savage is released.
If the gear is different, it could be a nice source for items with differents stats on it... So the tomes rings will have something to compete with.
Just thought about somethings, let's put the gear in criterion dungeon to 620 but upgradable with the same item than Tomestone one. With weekly limits, it could be a third source of good gear.
Last edited by Kazelus; 07-01-2022 at 10:45 PM.
Rewards should be substantial in both cosmetics (unique mounts, glams, pets, etc) AND iLvl. I just don't think the iLvl rewards should be the equivalent of Savage Raid gear unless the min iLvl is substantially high like if it was current for 6.0 it being like 590 min iLvl. I think it would be better if it was a stop gap for players to get their foot in the door for savage raiding but still provide a challenge for players. So it could give like 590 from the first 2-3 bosses then 595 from the final boss. It will make savage raiding significantly smoother for groups that require the whole tier to prog given but still hold savage raiding as the end goal.I agree they should provide alternative path to the highest item level equipment. Criterion sounds good but the quality of the rewards is something that can still sink the content after the initial buzz has died down. The normal difficulty version is also at risk of losing long-term participation if it is not connected to the roulette system or giving large exp or something.
If its just normal dungeons but mobs get stronger over time and you can't wipe, then its still brain dead content for raiders if everything else is still at normal standards.They could also offer some sort of materia that we can't get from somewhere else. Just some sort of gear progression must be present while reclearing. In savage dungeons, people won't be able to rezz so that's something that makes them more difficult to deal with or recover from mistakes than current savage and even ultimates. Although in most cases, a mistake there results in a wipe.
Gonna guess the gear will be something along the line the gear we get from the relic exploration zones since its looking like we arent getting any this expansion, so maybe not the same ilv as savage gear but with all 5 slots?
to be fair, the problem in wow isn't that you can get bis in m+ dungeons but that the game is designed so you will never truly reach BiS so there will quite literally allways be upgrades, especially as m+ sometimes has quite gimicky (and op) items. gearing in FF is a lot more straightforward, so even at worst it wouldn't be nearly as big of a deal as it is in wow.
another thing to consider is that they come out during 6.25, at this point the groups that would absolutely require you to run these dungeons will allready have completed the raidtier, whereas depending on their difficulty level a group that is struggling heavily during the regular raid may not even be able to complete them (i doubt that, but it's a possibility). but even if they end up somewhere on the realm of "harder than dungeons, but really anyone that truly puts in a bit of effort can do them", at 6.3 you will again be able to get max itemlevel gear by running alliance raid and grinding tomestomes anyways, so i don't see the issue with offering max ilvl gear for putting doing actual hard content after the halfway point between raid release and catch up mechanic release.
Last edited by Akiudo; 07-01-2022 at 11:11 PM.
It is a good chance for themed gear of these dungeons too or an explorator kind of gear, many good possibilities
I think Another path - Criterion Dungeons is a perfect opportunity for devs to incorporate hardcore content that does not revolve around Full party targeting dummy bosses with a different skin on and mechs. We can keep savage raids as a stepping stone for savage dungeons.Rewards should be substantial in both cosmetics (unique mounts, glams, pets, etc) AND iLvl. I just don't think the iLvl rewards should be the equivalent of Savage Raid gear unless the min iLvl is substantially high like if it was current for 6.0 it being like 590 min iLvl. I think it would be better if it was a stop gap for players to get their foot in the door for savage raiding but still provide a challenge for players. So it could give like 590 from the first 2-3 bosses then 595 from the final boss. It will make savage raiding significantly smoother for groups that require the whole tier to prog given but still hold savage raiding as the end goal.
I also do not share the opinion that the game has no mid-core content as the jump from Normal Trials and Extreme is very reasonable and nothing out of reach for a casual player who has paid enough attention during the normal trial. And from Extreme to first floor boss of Savage, again nothing too big.
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