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  1. #1
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80

    Loot Request - Another path - Criterion Dungeons

    In patch 6.25 we will be getting a new game mode: Another path - Criterion Dungeons and Another path - Criterion Dungeons (Savage)

    Can we get the best gear in the game through Savage dungeons or maybe some special augmentation for the gear we obtain from raids?
    (4)

  2. #2
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Katoar View Post
    In patch 6.25 we will be getting a new game mode: Another path - Criterion Dungeons and Another path - Criterion Dungeons (Savage)

    Can we get the best gear in the game through Savage dungeons or maybe some special augmentation for the gear we obtain from raids?
    Unless the gear is lower ilvl than savage gear then you will end up with the same issue WoW has with gearing when M+ got added which is in order to raid optimally, you have to spam dungeons to get bis. If gear is going to drop in the Savage versions, it should be Alliance raid equivalent (i.e. 10 ilvls below savage). Even then, if the gear is strong enough, it may invalidate the need for crafting gear unless you're a day 1/week 1 raider.

    So no. Have it drop gear that is strong but not equivalent to savage raid gear.
    (7)
    Last edited by Yeastyloins; 07-01-2022 at 09:37 PM.

  3. #3
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I honestly don't want any player progress tied to the dungeons. I'd rather it be competitive through leaderboards and have glamour tied to it.
    (14)

  4. #4
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Yeastyloins View Post
    Unless the gear is lower ilvl than savage gear then you will end up with the same issue WoW has with gearing when M+ got added which is in order to raid optimally, you have to spam dungeons to get bis. If gear is going to drop in the Savage versions, it should be Alliance raid equivalent (i.e. 10 ilvls below savage). Even then, if the gear is strong enough, it may invalidate the need for crafting gear unless you're a day 1/week 1 raider.

    So no. Have it drop gear that is strong but not equivalent to savage raid gear.
    I would very much like it if Savage dungeons are as not considered or treated as a secondary content to savage raids as raids are really not that big of a deal. You have one boss whose tank busters hit less than a wall-to-wall pull in a levelling dungeon.
    (5)

  5. #5
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Katoar View Post
    I would very much like it if Savage dungeons are as not considered or treated as a secondary content to savage raids as raids are really not that big of a deal. You have one boss whose tank busters hit less than a wall-to-wall pull in a levelling dungeon.
    Oh don't me wrong. In these savage dungeons busters should kill a tank if they don't mit it correctly, have bosses and mobs do back to back raid wides and if there isn't a reprisal up on top of shields/substantial heals done between raid wides your group wipes, put a hard enrage cast on boss early enough that forces players to play optimally as if you were doing a savage fight with just over min-iLvl gear; similarly add damage downs instead of vulns to ensure you have to DPS properly while contending with mechanics. Make this hard as nails and if people go in with suboptimal play they don't get to clear.

    Just don't tie gear to it, or atleast offer it as a stop gap to fill in pieces as you get your savage raid gear. Not be a total replacement to savage raid gear. The gear shouldn't be what defines it as high end content, it should be the mechanics and the expectations the player needs to meet.

    I better see some sick dye-able glams for Savage only tho.
    (0)
    Last edited by Yeastyloins; 07-01-2022 at 09:58 PM.

  6. #6
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I'd be fine with savage dungeon rewards being minions, mounts, level 1 glam, bragging rights, etc.

    BiS goes in the bin after about 8 months, but stuff that looks cool lasts forever. Not that I'll complain if they also drop useful gear.
    (6)

  7. #7
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Yeastyloins View Post
    Oh don't me wrong. In these savage dungeons busters should kill a tank if they don't mit it correctly, have bosses and mobs do back to back raid wides and if there isn't a reprisal up on top of shields/substantial heals done between raid wides your group wipes, put a hard enrage cast on boss early enough that forces players to play optimally as if you were doing a savage fight with just over min-iLvl gear; similarly add damage downs instead of vulns to ensure you have to DPS properly while contending with mechanics. Make this hard as nails and if people go in with suboptimal play they don't get to clear.

    Just don't tie gear to it, or atleast offer it as a stop gap to fill in pieces as you get your savage raid gear. Not be a total replacement to savage raid gear. The gear shouldn't be what defines it as high end content, it should be the mechanics and the expectations the player needs to meet.

    I better see some sick dye-able only glams for Savage tho.
    They could also offer some sort of materia that we can't get from somewhere else. Just some sort of gear progression must be present while reclearing. In savage dungeons, people won't be able to rezz so that's something that makes them more difficult to deal with or recover from mistakes than current savage and even ultimates. Although in most cases, a mistake there results in a wipe.
    (2)

  8. #8
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Katoar View Post
    In patch 6.25 we will be getting a new game mode: Another path - Criterion Dungeons and Another path - Criterion Dungeons (Savage)

    Can we get the best gear in the game through Savage dungeons or maybe some special augmentation for the gear we obtain from raids?
    thery did not say what we get from it and its the problem. if it will not give good gear(good looking glams counts) from it the hole thing will flop as it be a one time thingy and be dead in a weak or 2.it being a lvl 90 thing don't give it the lvling option deep dungeons got. this be a content as good as it be that will live on the rewords it got. if they forget of it the same way they did deep dungeons it be a shame and 1 more wasted time of the dev team.
    (0)
    Last edited by magitekLuna; 07-01-2022 at 10:06 PM.

  9. #9
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Katoar View Post
    I would very much like it if Savage dungeons are as not considered or treated as a secondary content to savage raids as raids are really not that big of a deal. You have one boss whose tank busters hit less than a wall-to-wall pull in a levelling dungeon.
    I agree they should provide alternative path to the highest item level equipment. Criterion sounds good but the quality of the rewards is something that can still sink the content after the initial buzz has died down. The normal difficulty version is also at risk of losing long-term participation if it is not connected to the roulette system or giving large exp or something.
    (1)

  10. #10
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rufalus View Post
    I agree they should provide alternative path to the highest item level equipment. Criterion sounds good but the quality of the rewards is something that can still sink the content after the initial buzz has died down. The normal difficulty version is also at risk of losing long-term participation if it is not connected to the roulette system or giving large exp or something.
    You can already get highest item level equipment now. BiS is generally a mix between that and raid drops. Just like in WoW, you can't have repeatable content drop the highest level items as it's a detriment to the other activities. Now, if you want it to work similar to being able to have a weekly cap, or have it drop the supplemental items for enhancing the tome gear, then I could see supporting that.
    (1)

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