Sorry you don't want to quest in a PvE questing based MMO.Man, I may be one of those gosh darned zoomers but I'm willing to sit through wipes in Alliance Raids multiple times over doing a quest chain I'm really not interested in. It's why eventually people were weaned off of Job quests because they were forced onto people so much. Questing outside of MSQ is unengaging for me, but at least Eureka/Bozja had combat content in between.
Jesus Dude just do the damn thing and stop complaining.
Skip all the cutscenes and it will be done in a few hours.



You're complaining about people complaining... "Jesus, stop complaining, dude"!
What's with that tone? Need an afternoon nap? Jeez. I won't be doing it because I already had little reason to do Relics. Am I not allowed to say "wow, that's a kinda silly decision"? Oh, oops. I'm not.
Mortal Fist
You know what's silly?You're complaining about people complaining... "Jesus, stop complaining, dude"!
What's with that tone? Need an afternoon nap? Jeez. I won't be doing it because I already had little reason to do Relics. Am I not allowed to say "wow, that's a kinda silly decision"? Oh, oops. I'm not.
OG ARR Relic questline.
That was silly... this is nothing.
TLDR:
- They're going for something different this time, it's not the end of the world. If you don't like Hildi it's okay to skip it, a lot of people skipped Bozja when it was yet again another political war looming piece of content.
- In my opinion this type of content fits the current low stakes story/game world wise after Endwalker ended a 10 year one. It's the best time for them to experiment with these types of more "casual" (Island sanctuary) and new content they've been wanting to add for a while (Variant and Criterion).
- The devs need to do something different/more silly from time to time or they'll explode, it's sometimes as simple as that in some regards in my opinion.
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I do understand that some people do not like the Hildi questline since it differs from what the game normally offers in itself, and in that perspective I can agree in part with their disappointment/dread of having to do a part of content they don't like.
However, at the same time you have people saying "Oh but Ivalice and Bozja were different!", and my question to you is: were they really?
I'm going to be honest: I was getting quite exhausted with constant political crap left and right in almost every single little piece of content that we do, X faction versus Y faction and war or destruction looming a certain country or city or people for whatever reason (the content itself was NOT bad at all don't get me wrong, but the premises all swirled around conflict and war).
So when I heard they were going for Hildi type of relic was I was like "Oh thank fluff... it won't be another war afflicted zone/faction that we need to craft a super strong weapon of mass destruction to obliterate the other side again." type of story that was predominant for the last 10 years (some good exceptions exist of course.)
Plus, it goes more into the type of current events that they want to go with: Endwalker finished the arc, so currently things are calmer and still developing, another freaking Bozja zone would make zero sense.
This patch, 6.25, lack luster rewards aside that I feel could be improved, symbolizes in my opinion the current low stakes story and world game wise things are going through-- tomb/map exploration with Variant dungeons and experimenting with Criterion for a more specific type of content, as well as a prelude with the Omicrons, with a more chill interaction with island sanctuary (it does need a lot of work though).
I saw almost no one complaining about Bozja when it was all political crap again, so why are people losing it so much with Hildi that it feels like it's the end of the world?
A few people didn't like Bozja either, a lot did. Some people don't like Hildi, A LOT of people do.
I feel that if the developers don't do something different/silly every once in a while they'll just explode.
I started back up in ShB after quitting early HW.
I skipped every last AR I could. Got the first ivalice raid and spent almost the full lockout wiping on it trying to start the relic, said "nope" and quit.
Now I *have* to do Void ark.
Bullshit.
For those complaining about Hildibrand still, going to drop a Reddit thread here. They checked how long it takes to be done with Hildibrand to current via skipping cutscenes and everything. Their answer? 2-3 hours. That is why a lot of us are finding the complaints to be really questionable and stupid. If you don't like the questline, you can spend 2-3 hours of your life, get it done, and never worry about it again. And you have until like October to do it. So my question here is, why are you complaining and not doing it when it takes such little time? Why aren't you just getting it over with? Outside of today's maintenance, I mean.


My issue with this decision is the lack of world building. I work for a living so I know it's pretty sweet to reuse things to make an existing job easier but it does feel a bit cheap that instead of new lore or a questline that fleshes out the world we get told, "Do this existing questline if you want a relic". I thought they were making a relic quest line, not a prerequisite to pad out time like they were making another beast tribe quest. Why fight it at this point, I just wish the devs would do something so erroneous that it will finally chase me off, lol.For those complaining about Hildibrand still, going to drop a Reddit thread here. They checked how long it takes to be done with Hildibrand to current via skipping cutscenes and everything. Their answer? 2-3 hours. That is why a lot of us are finding the complaints to be really questionable and stupid. If you don't like the questline, you can spend 2-3 hours of your life, get it done, and never worry about it again. And you have until like October to do it. So my question here is, why are you complaining and not doing it when it takes such little time? Why aren't you just getting it over with? Outside of today's maintenance, I mean.
Except Hildibrand world builds, just not in a way you expect. The ARR questline alone goes into what happened to Sil'dih.My issue with this decision is the lack of world building. I work for a living so I know it's pretty sweet to reuse things to make an existing job easier but it does feel a bit cheap that instead of new lore or a questline that fleshes out the world we get told, "Do this existing questline if you want a relic". I thought they were making a relic quest line, not a prerequisite to pad out time like they were making another beast tribe quest. Why fight it at this point, I just wish the devs would do something so erroneous that it will finally chase me off, lol.


I'm saying it's lazy to reuse an existing questline for something like a relic, nothing more.
P.S. the Sil'dih revelation was during the pld questline, not the ARR msq.
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