Please read: This is just a thread to throw stuff out there about Dalamud's impact / origins / ideas of what you think will happen when it hits / if it hits at all - and to share premonition with the community. By no means is this a "this is what's going to happen" thread, more like "It's a possibility that ... will happen" thread so please don't take this stuff as gospel. Likewise, if you want to contribute please make sure the things you suggest are plausible. Back up what you're saying with lore!
bolded because it's important: This is also not a "Devs, you must do this! My ideas are awesome!" thread. It's just premonition and is not to be taken as anything else.
Dalmud's effect on Eorzea - pre 2.0.
Does anyone know when Dalmud's going to hit? Has it even been announced, or is the community feeling that it's going to hit in November at the launch of 2.0? Just throwing this out there, but what if it'll impact before that and we're to wander around an apocalyptic wasteland for a few months until 2.0?
We can't be sure on anything, but it makes more sense for us to see the desolation that Dalmud's done, rather than just have a cutscene showing us and a brand spanking new world to go to after we're done with the ginormous 2.0 download. SE's patch system allows the world to change and grow with each update; so the calamity of Dalmud's impact could, and would, look great if shown in version updates. Some possibilities (that the dev team could do without spending an absurd amount of time on them) are!
- Darkness weather in all areas. - Originally exclusive to Mor Dhona, a worldwide Darkness effect would be kind of creepy to say the least. And it's plausible that the devs could add it.
- Edits of existing assets to show the desolation as a result of the impact. No new geography, just edits of existing stuff. In FFXI, slight edits of textures / assets for Wings of the Goddess and Abyssea didn't take up that much resources (PS2 limitations, remember that?) but conveyed the feeling of being in the past / a parallel universe well enough. It's a possibility that the XIV devs would be able to do the same thing with existing XIV assets (shacks. cliffs. grasslands) to show the fact Eorzea's wounded, and dying.
- Alternate monsters in existing areas. Of course, if they're freshly created it'll take up way too much time on the development team's part. But things like Voidsent already exist. Having grouped mobs replaced with Voidsent is a subtle amount of weird to suggest things aren't good. Furthermore, remember FF8's Lunar Cry? They don't have to be at an ungodly level like FF8's monsters were; but if they come from Dalmud, that's even freakier.
- Deaspected Crystals as monster drops / Gathered stuff. Before crafters and gatherers flip, I'm not saying all elemental crystals should be replaced with deaspected. Deaspected Crystals were used as a plot point in one of the rank quests, to show the energy (the same energy the Primals crave) being sapped from them. Again, a subtle way to show Eorzea's wounds.
Odin - pre 2.0.
Lore states that Dalmud is known as a moon given the pet name "the hound of Nophica" or something like that. But obviously, we've all seen Cid reveal that Dalmud is not a natural moon. Cid states that Dalmud is actually a colossal machine created by the Allagan Empire and is not a natural moon. To activate it and cast Meteor, ancient stones known as Allagan runestones are required.
As it gets closer, it's looking less and less like a moon. Look closely at the purple parts of Dalmud. They're some sort of pattern. A pattern which is vaguely similar to the one created on the floor in the Lord Errant cutscene when Ifrit is summoned. What if Odin was to come from Dalmud? There are a few reasons why Odin makes sense.
- The colour of the circles. Call me shallow, but from the concept art we have, Purple is more Odin's colour than Leviathan's.
- Concept art exists for Odin. Self-explanatory. It's there, He's coming.
- Umbral = darkness. Throughout Final Fantasy (though he's not been a bad guy in anything other than XI) Odin has always symbolized darkness. Umbral means darkness. Perhaps the destruction of Odin will bring about the end of the Umbral Eras (We've already had the Umbral Era of Water, Fire, etc.) and open the way for the Astral Eras to begin in 2.0.
- God tier. Throughout Final Fantasy, Odin's always been a summon which isn't for beginners. He's never been obtainable until the late stages of each game; and in XI was seen as a God. It makes sense that an ancient Empire such as the Allagan Empire would have his allegiance / be powerful enough to have imprisoned him. If low tier Primals such as Ifrit and Garuda ally themselves with the Beast Races of Eorzea, wouldn't it be a little unbecoming for something as God like as Odin to do the same?
- FF-centric plot tropes. People have wondered whether or not the empire are all that bad in regard to the threat of the Primals upon Eorzea. With all of the bitching of Eikons / Primals destroying Eorzea and the Empire attempting to cleanse it with fire, it's very... Final Fantasy for the bad guys to accidentally break everything. It's obvious that the Empire really don't quite know what they're doing (hence Cid's reservations and defection) Wouldn't it be precious for the Empire to accidentally send the biggest, baddest Primal in development to Eorzea?
- SE's borderline obsession with Norse mythology. While SE have never depicted Odin as a one-eyed old man, they've used elements in the past with Einherjar, Odin's character in all FF games, the ToAU storyline in XI, and the like.
Odin is heavily associated with Runes in Norse mythology. Guess what's used to summon Meteor? Allagan runestones.
I rest my case, now I'm resting my face. Discuss!