Date & Time: June 30, 2022 at 12:00AM PST
Frequency: Any time a Continuation ability is used
World name: Midgardsormr

Character name: Ozeni Dalamiq
Monster name: Testing done on a Striking Dummy outside Yedlihmad, though this will happen for any target
Class/Level: Gunbreaker level 70 and over
Party or solo: Either party or solo
Area and coordinates: Occurs outside of duties and within them, including both PvE and PvP

Steps:
1. Using the Continuation ability under the Gnashing Fang combo or after a Burst Strike with Hypervelocity disallows further ability queueing while the attack animation is active, causing any inputs made during that time to be dropped.
2. For example, while using Wicked Talon and its Continuation follow-up Eye Gouge, attempting to use Rampart during Eye Gouge's animation will cause Rampart's input to be lost, and the ability will not be used.

This does not happen for any other abilities used in rapid succession, which will reliably queue one after another even during animation lock. Rapid inputs of Blasting Zone and Bow Shock, for example, will reliably queue and the abilities will be used 100% of the time. However, attempting to use Abdomen Tear and Rough Divide in rapid succession will often result in Rough Divide's input being dropped, and the ability not being used.

This issue is frustrating at best and causes crucial mistiming at worst, and is most noticeable in PvP when rapid ability use under duress is common.

This did not seem to be an issue in Shadowbringers, and was presumably introduced during the job changes made for Endwalker. Please adjust Continuation to allow reliable ability queueing during its animation lock.