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  1. #7
    Player
    SirShady's Avatar
    Join Date
    Jun 2022
    Posts
    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Tree of Life's healing is not necessary, and the passive reduction to Blissful Sacrifice is not good enough for it to be used over your DPS/Enduring Faith generator. This would never be used. So really only one of your elemental combos (either Seraph Strike or Spiritual Ray, depending on potency) would ever be used.

    3-5 second cast on Spiritual Ray... Why though? Does it just do that much damage? I don't think we should have White Mage so focused on dealing damage that their damage spells roll over the GCD timer. If anyone is going to get a 5 second long nuke cast, it's Black Mage and even then, I doubt they'd ever do that without have a way to reduce it (Ley Lines?).

    I'm already against the idea of White Mage sacrificing their own HP for whatever reason, but having the amount lost be tied to proccing on your damage tookit is superfluous. Either it would have a chance of falling off before you need it and be annoying, or you'd always have it up, in which case you may as well just set the default value to 5%. It'd be better just to get rid of the self-damage in the first place. It does nothing thematically or synergize mechanically with anything in the White Mage's toolkit.

    Honestly, I like the idea that you have here, but it's far too many buttons, doesn't flow well with the awkward number game of Enduring Faith, and in general doesn't have a lot of synergy with itself. I'd love to see an elemental combo magic system like this for a new job like Geomancer, but it just doesn't seem to flow into the White Mage gameplan. Great concept for a new job! Pretty clunky for a White Mage DPS kit.
    (1)
    Last edited by SirShady; 07-01-2022 at 02:13 PM.