Hello,
I would like to request a change in Benediction as it is currently a little bit out of place and doesn't synergies well with the rest of the WHM kit and with the changes brought to The Living Dead it has also lost one of its niches.
My suggestion for change is as follows:
Benediction
Type: Ability
Cooldown: 30sec
Cast: Instant
Range: 25y
Radius: 15y
Effect: Cleanses all debuffs on nearby party members.
Additional effect: Applies five stacks of Blissful Sacrifice to self for 5 seconds.
Action changes to Blissful Sacrifice after activation.
Blissful Sacrifice: Upon activation, extends remaining duration by 5 seconds, afflicts 20% of max hp damage to self and simultaneously reduces max hp by 10% while under the effect of Blissful Sacrifice. Gains 2 stacks of Enduring Faith.
Enduring Faith: Allows for the execution of Exaltation, Tornado, Flood/Water III and Earthquake. Effect expires with Blissful Sacrifice.
Exaltation
Type: Ability
Effect: Upon activation Cleanses Blissful Sacrifice and its detrimental effects. The remaining Enduring Faith stacks are lost.
Additional effect: Restores 5% of max HP per stack of Blissful Sacrifice remaining
Additional effect: Gives 2% of the original max HP barrier to self and nearby party members for every Blissful Sacrifice used.
Tornado
Type: GCD
Effect: Calls upon the wind spirits to deal damage to the target and nearby enemies. Grants Wind element: Ready.
Enduring Faith Cost: 2
Flood/Water III
Type: GCD
Effect: Calls upon the water spirits to deal damage to the target and nearby enemies. Grants Water Element: Ready
Enduring Faith Cost: 3
Earthquake
Type: GCD - channel
Effect: Calls upon the earth spirits to shake the earth around self to deal damage in a wide area. Grants Earth Element: Ready
Enduring Faith Cost: 5
Elements mechanic
Wind + Water - Allows for the execution of Seraph Strike.
Wind + Earth - Allows for the execution of Drought
Water + Earth - Allows for the execution of The Tree of Life
Wind + Water + Earth - Allows for the execution of Spiritual Ray
Seraph Strike
Type: Ability
Effect: Rushes to target to deal damage
Additional effect: Grants 3 stacks of Enduring Faith
Drought
Type: Ability
Effect: Calls a sandstorm to deal Damage over time to the target and all nearby enemies.
Additional Effect: Increases the chance of receiving a Blood Spilled stack from Nuke and DoT ticks
The Tree of Life
Type: Ability
Effect: Erects a tree at the designated location for 30-60s. Nearby party members within 15y radius receive HoT. Blissful Sacrifice's Hp cost is halved and the max HP reduction effect is alleviated while affected by the Tree of Life's Aura.
Spiritual Ray
Type: GCD
Effect: Big and flashy DPS spell with 3-5s channel time.
Enduring Faith Cost: 2
Nuke and DoT at lvl 50 and above
Additional effect: has a chance of granting 1 stack of Blood Spilled
Blood Spilled: Upon activation of Blissful Sacrifice, heals self for 10% and nearby allies for 10% of their max HP.
Thank you for your consideration and the time taken to read this.
Edit:
Changed the name of Offering to Blood Spilled
Added Enduring Faith Cost to Spiritual Ray
Added second Additional effect to Exaltation.
For elaboration purposes, to Enduring Faith was added: Effect expires with Blissful Sacrifice.
The Tree of Life's Aura now alleviates max HP cost from Blissful Sacrifice.
Blood Spilled now heals instead of lessening the damage dealt by Blissful Sacrifice.