So goes a large portion of responses to discussion threads about wanting jobs to be complex and diverse again. This is especially rampant for healer discussion, being that it's the role that takes the least effort to play with how simplified they've each become. A lot of people seem to like healers as they are now. Totally valid. However much of the playerbase they represent, beyond me! But either way they're ever present ready to tell us that healers as they are now represent what their idea of a healer is, and their idea is the correct one.
I think this illuminates a greater issue with the community: the "I got mine" mentality. That's to say, whenever we discuss having issues with certain content or lack thereof, wanting certain QoL features, or asking for a level of depth that used to be there but was removed recently, there's always a few combatting it because they enjoy what there is now and don't want the devs to begin catering to us, even if it would come at no cost to the content they enjoy.
Why should healer jobs not be more complex than they are? You're not held at gunpoint forced to optimize anything in this game. Job complexity is 100% optional difficulty. It would placate those of us who don't want to fall asleep during roulettes without necessarily needing to introduce an entire new midcore mode of content (though that would be nice too), while everyone else still has the liberty to play at as suboptimal a level as they want. If you want to do the absolute bare minimum dps you have the freedom to do so already, just looking at the number of curebots you get in your average daily roulette runs that you still manage to clear with.
Frankly, I don't understand the mentality. Even if I don't particularly care about deep dungeons, I was still happy to hear that we're getting one this expansion because I know there were a sizable number of people who wanted one. I feel we should be encouraging practices that cater towards every player, instead of only caring that the devs focus on ourselves and no one else.
And this is not to invite debate on "but overworked devs" or whatever. I've heard it all already, and it's a terrible excuse. They were capable of it back in Stormblood, which was when FFXVI development started, so they should be just as capable now. And for that matter, they'd have less workload if they weren't reworking (ruining) jobs just for the hell of it. It's a self fulfilling prophecy.