Quote Originally Posted by Sigma860 View Post
Your skill doesn't outweigh the skill (or lack thereof) of your 4 teammates and your 5 opponents.

Let's say the teams and skill levels are like this:

Team A
Player 1 - Excellent
Player 2- Crap
Player 3 - Crap
Player 4 - Crap
Player 5 - Mediocre

TeamB
Player 1 - Excellent
Player 2- Excellent
Player 3 - Crap
Player 4 - Mediocre
Player 5 - Mediocre

If you're Player 1 on Team A, you may be able to carry that dumpster fire to a win, however, it is extremely unlikely. This is especially true if there are one or more players on Team B with equal or better skill than you and they decide to start focusing you since you're the only player on your team that doesn't suck.

While having a higher skill level will theoretically/statistically lead to more wins, it doesn't even come close to outweighing all the RNG stacked against you. You can't sit here with a straight face and tell me that your skill level outweighs that of 9 other players. That's not salt, that's just math.
Despite all odds some people have multiple characters in top 30, some even in more than one datacenter. Either they know perfectly when to queue up or they just keep outplaying their enemies way more often than taking losses from being unable to carry a bad team.

Your example is perfect for the rank 1 grind though, the highest ranking person is likely to get a bad team unless they get alts or another top player is in the queue. On ranks below Crystal people are so bad that you can make massive impact in most matches, a lot of mid to high rated Crystal players can rank up with something like 2 to 8 losses over their grind, the unranked to silver bracket being probably the most volatile one due complete lack of basics from most people.

Crystal games themselves can have serious issues due the rating equalizing and Job limits, just because there aren't enough people in queue at all times so the game has to pull fresh / 0 rated Crystals or even Diamonds into games as filler. You can commonly observe people just queue dodging when they know there's a serious problem player on until he gets a game or at times trying to snipe them by playing the same Job. This is the biggest variance that hinders your average grinder, the randomness of no-names and alts.

Skill can overcome randomness most of the time on lower ranks and rating but it will become a nightmare the higher up you go. One of the main problems the current system has is people being able to just sit on their points, which will reduce the player pool at mid to high ratings and result in these borderline uncarriable matches. Everything below should be easy for competent players.