I agree with you about the map, and I suspect that very few people keep it open in this way. Having the map always open and zoomed out means you can see all nodes at a glance, track enemy movement, locate all entrance or escape routes, and then use that information to determine the best course of action. Unfortunately, telling teammates to "keep maps open" or "look at your map" is unhelpful if they don't have the map open this way since they'll have limited information to work with.
And just like PVE, knowing what your actions do and how to best utilize them cannot be stressed enough. Staying with your alliance, following commanders, and not chasing (at least in the way people play Frontlines in the West) is also good general advice.
However, people who prioritize points, especially big nodes, when it's not advantageous to do so is one of my biggest peeves about Frontlines players. It's a common misconception that you can win by points alone (there's an exception, but it assumes the other two teams let you walk away with 99% of the map for 20 minutes, which is rare). In fact, teams that prioritize points over kills will usually be winning at the start of the match but lose the long game. As soon as a team with battle high decides to fight you, you're going to get run over because your team has no battle momentum.
Another major way I've seen prioritizing points cause teams to lose matches is because it causes their team to disintegrate rather than safely disengage. For example, Team A will be successfully attacking Team B. Someone on Team A will suddenly call for everyone to go to a node. The support (ranged, healers, casters) will break away first because they are able to by their position, abandoning the forwards (tanks and melees). Because they are no longer being pressured by Team A's back line, Team B will break through and kill the forwards, then continue pushing until the supports are also killed. In other words, a gradual team wipe.
As for fighting once a node is capped in Onsal Hakair (or any other map) and prioritizing points of K/Ds, I disagree with that. This leads to another one of my biggest peeves about Frontlines players is many suck a the fighting part. Of course, you don't want to play with a team all day, especially if they're not the biggest threat at the moment, but you don't to "rubber-band," either. If there's an opportunity to get battle high so you can win the long-game and bring the other team down a peg, capitalize!
This became longer than I intended, so tl;dr, I agree with some of your points wholeheartedly, but I feel like some others oversimplify things and may lead people to the wrong conclusion. There is strategy and tactics to Frontlines that a lot of people overlook for a variety of reasons, but teams that win are the ones that recognize them consciously or subconsciously.

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