I feel like a lot of abilities in the SGE's kit feel...i wouldn't say redundant but it's very hard to get full value out of them because some are anti-synergistic.

Holos :Heal is puny and you want to use it for pure mitigation which means 9 out of 10 times the heal is completely wasted. I propse to remove the heal and instead add a 150 potency shield to it.

Haima/Panhaima: Haima is...fine but panhaima again is hard to get value of because first there are not that many multi hits raid wides and second you need to co-ordinate with your co-healer to get good value out of it which wont happen in pf. I propose to let us pop panhaima stacks manually like the ability button highlights afters a few second and you can presss it again to pop the stacks.

Taurochole: This is the hardest part to change. For me personally this never feels that good to use if i pop it after someone takes dmg it wastes the 10% in most cases if i pre use it before a big hit like say a TB it wastes the chonky heal and also is hard to change this ability into something that feels more unique. I was thinking into removing the heal and shifting the 10% dmg mitigation to Krasis making krasis also feel good to use and instead make it a 400 potency ogcd shield that only lasts for 3 seconds. The catch is that if the shield is broken in those 3 seconds the SGE gets a Phlegma stack refunded.