Can you remove the old Stealth Actions when we get higher level ones. Really pointless having those abilities when your lv50 DoL and only 1 you need is Stealth IV.
Can you remove the old Stealth Actions when we get higher level ones. Really pointless having those abilities when your lv50 DoL and only 1 you need is Stealth IV.
Last edited by Venat; 05-28-2012 at 04:42 PM.
i would say make it a trait that increases its potency but you can carry them over from job to job, so its kinda helpful them being seperate.
They pretty much copy-pasted the coding for the DoM/DoW to DoL which is why you prolly won't see a change til 2.0. It was prolly the easiest way they could put the system into play without having to take the resources to spend time on customizing it for DoL lol.
Chocobo Barding DoL Support Jobs
Examples:
Warrior/Miner
Warrior/Botanist
Warrior/Fishing
Chocobo would be the same but would have extra abilities like:
Miner- (Iron Guard) Chocobo PHY DEF Increases (Swift Break) Chocobo stuns magic casting, (Tough Gem) Chocobo Barding increases Magical DEF
Botanist-(Fruits of Power) Increases Barding Chocobo's Attack power, (Wooden Sworn), Adds TP Regain to itself and other chocobo's, (Swift Pursuit)- Increases Evasion & Acc of the Chocobo
Fishing- (Make Waves) Provokes all Enemies nearby, (Stand Back)- Chocobo backs off 10-15 yams and starts casting Cures on itself, (Fishermans Horizon)- Chocobo Magical Attack Power & Potency has Increased.
Setting your Chocobo's AI
Tank
Healer
Attacker
Magical attacker
Either Support Barding Classes or Chocobo Action commands these would be nice to see with the new Barding system.
whats that got to do with the price of fish?Chocobo Barding DoL Support Jobs
Examples:
Warrior/Miner
Warrior/Botanist
Warrior/Fishing
Chocobo would be the same but would have extra abilities like:
Miner- (Iron Guard) Chocobo PHY DEF Increases (Swift Break) Chocobo stuns magic casting, (Tough Gem) Chocobo Barding increases Magical DEF
Botanist-(Fruits of Power) Increases Barding Chocobo's Attack power, (Wooden Sworn), Adds TP Regain to itself and other chocobo's, (Swift Pursuit)- Increases Evasion & Acc of the Chocobo
Fishing- (Make Waves) Provokes all Enemies nearby, (Stand Back)- Chocobo backs off 10-15 yams and starts casting Cures on itself, (Fishermans Horizon)- Chocobo Magical Attack Power & Potency has Increased.
Setting your Chocobo's AI
Tank
Healer
Attacker
Magical attacker
Either Support Barding Classes or Chocobo Action commands these would be nice to see with the new Barding system.
They just need to make stealth work in nanawa mines >.> sucks trying to go for kidney ores yet my level 32 miner gets attacked by chigoes and bombs.
I'm digging up kidney ores, so I'm not too low. <_< It might not be the most efficient leveling, but I'm going for the items, not for the exp.
That kind of argument is like saying a person managing to farm an NMs drop solo is too low because it's not easily solod till he's several levels higher. Sure, it might not be the easiest thing in the world, but the point is your winning, not losing.
Now, if you had told me that at level 27 or so, yeah, i'd agree, because even with top notch gathering gear and food at that level the light kidney ores are one hit breaks. (though most of the other stuff isn't.)
The point is that stealth doesn't work in the mines, and probably not any dungeon area. I can see why SE might make it that way, but they could have just disabled it in non instanced and instanced dungeons and left the other underground areas alone...
No my argument is because technically your too low for the area, you have to live with enemies around.I'm digging up kidney ores, so I'm not too low. <_< It might not be the most efficient leveling, but I'm going for the items, not for the exp.
That kind of argument is like saying a person managing to farm an NMs drop solo is too low because it's not easily solod till he's several levels higher. Sure, it might not be the easiest thing in the world, but the point is your winning, not losing.
Now, if you had told me that at level 27 or so, yeah, i'd agree, because even with top notch gathering gear and food at that level the light kidney ores are one hit breaks. (though most of the other stuff isn't.)
The point is that stealth doesn't work in the mines, and probably not any dungeon area. I can see why SE might make it that way, but they could have just disabled it in non instanced and instanced dungeons and left the other underground areas alone...
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