Quote Originally Posted by Deveryn View Post
GC is tied to achievements which lead to a couple mounts, so this won't change.
I said for future maps they should stick to the 1v1. They can also remove achievements as shown with the garo events so anything tied to achievements is superfluous as it can be moved around or adjusted, but that's if the devs wanted to.

Just expand on modes like rival wings. Rival Wings is just moba-lite and pushing mechs to towers is just an offshoot of CC and is much more interesting than random nodes spawning on the map since you have to actively push for the objective and not just hope you get good node spawns and/or actively get ganked. That's regardless of if you are in first or not as I have seen in several matches the last place team attacking the 2nd place team and just giving the win to the first place team.

Maybe revisit the concept of castle siege they had back in the day where one team defends and the other attacks. It was never expanded on outside of a few concept arts but looked interesting regardless. After nearly 8+ years of rng node spawns as a largscale pvp mode they need to change things now that PvP has some momentum with casual players.