They all suck because people are mostly there for the xp. So many people can't be bothered to do the actual objectives. Shatter is the biggest face palm because it's right there in the name.
They all suck because people are mostly there for the xp. So many people can't be bothered to do the actual objectives. Shatter is the biggest face palm because it's right there in the name.
This need to be addressed. Secure is the only map that has this problem. 7 / 10 matches end with a timeout.
Players can address that by actually staying around in one spot to fight more. Mid is a perfect place to assert dominance and get some points while knocking others down, but they're too busy capture hopping.
I think the worst FL maps are the one where you have three teams. Every match is just a gank fest and its not fun.
yes its sarcasm but truthfully speaking they need to drop the who GC thing because you can't even queue in as the GC you are affiliated in rendering the whole point of representing your GC redundant. Just make all future maps 1v1 teams and K.I.S.S.
GC is tied to achievements which lead to a couple mounts, so this won't change.I think the worst FL maps are the one where you have three teams. Every match is just a gank fest and its not fun.
yes its sarcasm but truthfully speaking they need to drop the who GC thing because you can't even queue in as the GC you are affiliated in rendering the whole point of representing your GC redundant. Just make all future maps 1v1 teams and K.I.S.S.
wow theirs more fighting here then in the real pvp.
Borderlands is my favorite map. The shatter one is the worst.
I said for future maps they should stick to the 1v1. They can also remove achievements as shown with the garo events so anything tied to achievements is superfluous as it can be moved around or adjusted, but that's if the devs wanted to.
Just expand on modes like rival wings. Rival Wings is just moba-lite and pushing mechs to towers is just an offshoot of CC and is much more interesting than random nodes spawning on the map since you have to actively push for the objective and not just hope you get good node spawns and/or actively get ganked. That's regardless of if you are in first or not as I have seen in several matches the last place team attacking the 2nd place team and just giving the win to the first place team.
Maybe revisit the concept of castle siege they had back in the day where one team defends and the other attacks. It was never expanded on outside of a few concept arts but looked interesting regardless. After nearly 8+ years of rng node spawns as a largscale pvp mode they need to change things now that PvP has some momentum with casual players.
Big Problem is game mode last too long.
Most fun I had (funny enough best I've done on map too in term of k/d) was when I just ran to the point across the map from team spawn and tried (always failed) to cap the point.
It was oddity. Switch through bard, sam and war.
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