Quote Originally Posted by pikalovr View Post
hell i'll take it one step further and say we can't even have unique indicators for mechanics that are spammed really anymore look at what they did to my boy purple AOE in crystal tower
There's a reason for that. If you make the indicators unique for every fight, then initially you gotta guess what any given indicator means. Do you stack with it? Do you run away with it? It's trial and error. But by standardizing indicators, the guesswork is removed. We can see something and say "Yes, we stack that" or "Yes, we spread that". And with that basic work done, they can start doing other stuff with the unified markers. For your average dungeon fight, they can start doing more complicated mechanics right off the bat because they don't need to teach you what X indicator means.