CC feels good for the first row but it feels like it gets a bit steep for the other rows.

Climbing tiers is realistic but still very difficult. It took me a very long time to climb into Silver because one loss could reset my progress or cause me to have to win 2 matches to progress again. I bring victory to most of my parties but the amount of backtracking up to Silver put me off, especially with not as many people doing ranked anymore and the quality of players reducing nearer to 6.2. Fortunately, I don't need to do ranked which is good.

It's a much better reward system because everyone can get the rewards. I would not mind if all rewards were obtained with Wolf Marks or Wolf Collars instead of being time-limited by series. We would still have seasonal spikes of pvp if new rewards were added for Wolf Marks or Wolf Collars, but SE seems worried enough about it to keep it time-limited.

CC is better than the Feast and the only reason is because healers can't drag it out and prevent a wipe for 10 minutes. I don't find there to be much of a difference except that, but it makes a big difference. The queue times are better because it's not role-restricted.