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  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,320
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Absurdity View Post
    That can be said for literally anything.
    Yes, but my point is that it's not an issue in the first place. It's just the way this game works. Just because you are used to another MMO doesn't mean this one should work the same or that you shouldn't get used to this one.

    Incredibly limited inventory and bank space without giving SE more money? You get used to it.
    More space doesn't help. It just puts off how long it takes until you have to learn how to discard useless items.

    Being unable to more clearly see the buffs of your party members? You get used to it.
    You can see 10 of them and that is a lot but not enough in EW with how buffs were changed to align at the same time, so it would help for it to increase.

    Having to go through the retainer dialogue and menu every time you want to sell something on the marketboard, potentially multiple times? You get used to it.

    Being unable to access part if your inventory (the saddlebag) in instanced content? You get used to it.

    Part of the Duty Finder settings resetting every time you log out? You get used to it.
    Yes, you get used to all of this as well. There is a lore reason for the first one and a technical reason for the second one.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Yes, but my point is that it's not an issue in the first place. It's just the way this game works.
    That something "is what it is" does not necessitate that it isn't also lucrative site for potential improvement.

    You can "get used to" any impairment or unpolished design. That one can get used to either does not mean that any improvement would automatically be wasteful and/or redundant.

    Would "I'd like the option to..." be a more fitting title than that this would "need to" be offered? Sure. But there's no solid argument as to why some further UI customization options, especially where the present form feels most unpolished to a given player, would be a bad thing.

    Just because you are used to another MMO doesn't mean this one should work the same or that you shouldn't get used to this one.
    And this just reads like yet another blasé "Then just go back to X," retort. There is no mention in the OP of the relative size of the HP bar being uncomfortably small only because of their expectations from whatever other game, let alone any specific MMO.
    (6)
    Last edited by Shurrikhan; 06-27-2022 at 01:28 PM.

  3. #13
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Yes, but my point is that it's not an issue in the first place. It's just the way this game works. Just because you are used to another MMO doesn't mean this one should work the same or that you shouldn't get used to this one.

    More space doesn't help. It just puts off how long it takes until you have to learn how to discard useless items.

    You can see 10 of them and that is a lot but not enough in EW with how buffs were changed to align at the same time, so it would help for it to increase.

    Yes, you get used to all of this as well. There is a lore reason for the first one and a technical reason for the second one.
    Your argument would make more sense if there was a specific reason why it is better for the party frames to be designed as they are.

    What's the point of party frames? To see information relevant to you regarding the status of party members in a format that makes it quick and easy to analyze while also allowing the player to concentrate on everything else going on during an encounter. Healers rely on this information far more than others and their rapid response can sometimes be the difference between a clear and a wipe.

    If the party frames don't accomplish that, then they are poorly designed. Telling players "get used to it" is not the way to approach the problem.

    As a healer, I don't need to see the majority of buffs active on another player. I don't care that the MNK is in Opo-Opo form or the DRG is using Life Surge or the PLD is using Fight or Flight. Those buffs aren't relevant to any except the player they affect. Their presence is a distraction from the buffs (mitigation, HoT, shields) and debuffs (anything that needs to be removed with Esuna, Vuln up, etc) that are meaningful to my role and a waste of screen space.

    I don't need to see mana bars on members playing jobs that don't use mana or don't use the mana to heal/resurrect. Again, another distraction that my mind needs to filter out and a waste of screen space.

    My raid frames in WoW would take up less room than the 8 man party frame here even when I was healing a 40 man raid in open world content. I could see what I needed to know much more easily there than here. That was true even of WoW's default raid frames after they were updated in MoP as it was of the even better raid frames I could get from add-ons.

    The party frames here are terrible and there's really no reason why SE can't make at least some improvements to them. They're the only real complaint I've had about the UI since I started playing the game and in those 6 years, the only thing about them that changed was the TP bar getting removed when TP was removed as a job resource. Just stacking the health bars on top of the mana bars on top of buffs/debuffs then splitting the party list into 2 columns would be a massive improvement in utilizing screen space if SE won't improve them even more.
    (5)
    Last edited by Jojoya; 06-27-2022 at 03:19 PM.

  4. #14
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,320
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jojoya View Post
    Your argument would make more sense if there was a specific reason why it is better for the party frames to be designed as they are.
    I just don't particularly see the problem with them. They work fine for me and display everything that I need to see.

    I don't need to see mana bars on members playing jobs that don't use mana or don't use the mana to heal/resurrect. Again, another distraction that my mind needs to filter out and a waste of screen space.
    The MP is kind of pointless, especially with how we can't regenerate their MP anymore, but what the MP and rotation buffs do tell us is if someone seems to using their abilities right.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #15
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,969
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    You can tell who doesn't do real endgame content with all the complaining.

    Mechanical buffs are prioritized left. Whether you need to know who on the party list you need to swap or join for certain mechanics. Of course there was a savage mechanic where you had to read right-to-left.

    Whether it's being Astro and knowing that certain buffs are up helps where to prioritize who to give cards. FoF, Tethers, Dance buffs, etc.

    This also true for Black Mage and MP bar can definitely show where they are in the rotation.

    As a healer, if the Dark Knight is severely low on HP they might not be able to TBN and therefore will have less or no mitigation for certain mechanics.

    MP used to be renewable resource from other jobs like casters and phys ranged back in Stormblood. Things have changed now.

    But the list can go on and on...
    (0)

  6. #16
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,918
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by SamSmoot View Post
    Unfortunately, it still keeps the relative bar sizes. The health bars are the most important, and should be the most obvious. I don't see any reason for the cast bars to ge there at all. In place of them, put debuffs in each party list frame so you can see who has what instantly.
    I don't know i play trusts all the time I don't see where the problem is.

    Quote Originally Posted by AngelCheese77 View Post
    Hm I don’t think I’ve noticed the issue you stated. What size screen you play on?
    Totally agree perhaps a pic of what the issue is would enlighten us and this is coming from someone who runs trusts for all MSQ dungeons on my main and all my alts. I enjoy trusts I might add and am happy to see them adding other xpac main story dungeons to their repertoire.
    (0)
    Last edited by LaylaTsarra; 06-27-2022 at 04:28 PM.

  7. #17
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The MP is kind of pointless, especially with how we can't regenerate their MP anymore, but what the MP and rotation buffs do tell us is if someone seems to using their abilities right.
    I don't care whether someone is playing their job right or wrong. I care whether or not the boss is dead when we're done.

    If it's information you want because you're the party leader then have it as an option to enable display. It shouldn't be forced on everyone.
    (3)

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