You get used to it.
You get used to it.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
That can be said for literally anything.
- Incredibly limited inventory and bank space without giving SE more money? You get used to it.
- Being unable to more clearly see the buffs of your party members? You get used to it.
- Having to go through the retainer dialogue and menu every time you want to sell something on the marketboard, potentially multiple times? You get used to it.
- Being unable to access part if your inventory (the saddlebag) in instanced content? You get used to it.
I could go on...
- Part of the Duty Finder settings resetting every time you log out? You get used to it.
I can get used to playing this game on a Guitar Hero drum, wouldn't make the control method any less terrible.
The question is should you have to just get used to clunky design?
Considering that SE already said they plan to add more UI customization I think the answer in this case is no.
Last edited by Absurdity; 06-27-2022 at 07:13 AM.
no need to be snarky about it.That can be said for literally anything.
- Incredibly limited inventory and bank space without giving SE more money? You get used to it.
- Being unable to more clearly see the buffs of your party members? You get used to it.
- Having to go through the retainer dialogue and menu every time you want to sell something on the marketboard, potentially multiple times? You get used to it.
- Being unable to access part if your inventory (the saddlebag) in instanced content? You get used to it.
I could go on...
- Part of the Duty Finder settings resetting every time you log out? You get used to it.
I can get used to playing this game on a Guitar Hero drum, wouldn't make the control method any less terrible.
The question is should you have to just get used to clunky design?
Considering that SE already said they plan to add more UI customization I think the answer in this case is no.
playing with a "trust" is pretty recent and usually a personal choice of some so they do not have to play with, or wait for others.
I guess one of the things we also get "used to" are rude people on the forums ^^
You can bet I'm gonna be snarky about a non-answer like "You get used to it", it's almost on the same level as "Just play a different game" when it comes to people talking about design issues.
And the Trust/Duty Support party frame is exactly the same as the normal party frame so that is completely irrelevant.
Yes, but my point is that it's not an issue in the first place. It's just the way this game works. Just because you are used to another MMO doesn't mean this one should work the same or that you shouldn't get used to this one.
More space doesn't help. It just puts off how long it takes until you have to learn how to discard useless items.Incredibly limited inventory and bank space without giving SE more money? You get used to it.
You can see 10 of them and that is a lot but not enough in EW with how buffs were changed to align at the same time, so it would help for it to increase.Being unable to more clearly see the buffs of your party members? You get used to it.
Yes, you get used to all of this as well. There is a lore reason for the first one and a technical reason for the second one.Having to go through the retainer dialogue and menu every time you want to sell something on the marketboard, potentially multiple times? You get used to it.
Being unable to access part if your inventory (the saddlebag) in instanced content? You get used to it.
Part of the Duty Finder settings resetting every time you log out? You get used to it.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Your argument would make more sense if there was a specific reason why it is better for the party frames to be designed as they are.Yes, but my point is that it's not an issue in the first place. It's just the way this game works. Just because you are used to another MMO doesn't mean this one should work the same or that you shouldn't get used to this one.
More space doesn't help. It just puts off how long it takes until you have to learn how to discard useless items.
You can see 10 of them and that is a lot but not enough in EW with how buffs were changed to align at the same time, so it would help for it to increase.
Yes, you get used to all of this as well. There is a lore reason for the first one and a technical reason for the second one.
What's the point of party frames? To see information relevant to you regarding the status of party members in a format that makes it quick and easy to analyze while also allowing the player to concentrate on everything else going on during an encounter. Healers rely on this information far more than others and their rapid response can sometimes be the difference between a clear and a wipe.
If the party frames don't accomplish that, then they are poorly designed. Telling players "get used to it" is not the way to approach the problem.
As a healer, I don't need to see the majority of buffs active on another player. I don't care that the MNK is in Opo-Opo form or the DRG is using Life Surge or the PLD is using Fight or Flight. Those buffs aren't relevant to any except the player they affect. Their presence is a distraction from the buffs (mitigation, HoT, shields) and debuffs (anything that needs to be removed with Esuna, Vuln up, etc) that are meaningful to my role and a waste of screen space.
I don't need to see mana bars on members playing jobs that don't use mana or don't use the mana to heal/resurrect. Again, another distraction that my mind needs to filter out and a waste of screen space.
My raid frames in WoW would take up less room than the 8 man party frame here even when I was healing a 40 man raid in open world content. I could see what I needed to know much more easily there than here. That was true even of WoW's default raid frames after they were updated in MoP as it was of the even better raid frames I could get from add-ons.
The party frames here are terrible and there's really no reason why SE can't make at least some improvements to them. They're the only real complaint I've had about the UI since I started playing the game and in those 6 years, the only thing about them that changed was the TP bar getting removed when TP was removed as a job resource. Just stacking the health bars on top of the mana bars on top of buffs/debuffs then splitting the party list into 2 columns would be a massive improvement in utilizing screen space if SE won't improve them even more.
Last edited by Jojoya; 06-27-2022 at 03:19 PM.
I just don't particularly see the problem with them. They work fine for me and display everything that I need to see.
The MP is kind of pointless, especially with how we can't regenerate their MP anymore, but what the MP and rotation buffs do tell us is if someone seems to using their abilities right.I don't need to see mana bars on members playing jobs that don't use mana or don't use the mana to heal/resurrect. Again, another distraction that my mind needs to filter out and a waste of screen space.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
I don't care whether someone is playing their job right or wrong. I care whether or not the boss is dead when we're done.
If it's information you want because you're the party leader then have it as an option to enable display. It shouldn't be forced on everyone.
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