The premise of the expansion was the second coming of the apocalypse. I think some meaningful character deaths and injuries would have made things feel genuinely dangerous and interesting instead of utterly predictable.
Even the scene where a blade is deflected right at the last possible second was straight out of the typical Hollywood movie - and I play fantasy games in the hope of a compelling story and deep narrative rather than for a lack of stakes.
It did give us a modern day rendition of the Tortoise and the Hare: The Paraplegic Corpsewalker and the Bodysnatching Prince.
EDIT: So I've been playing Mass Effect 3 for the first time.
And for the first time I got to witness the death of Thane Krios, watching him take on Kai Leng and actually fight him to a standstill, only to get gutted at the last second. I watched him slowly die in a hospital bed not long after, attended to by myself and his son, Kolyat. It was a genuinely beautiful scene that I won't ever forget, and elevated every single character involved. Even Kai Leng—a character so thoroughly reviled by the Mass Effect fandom for being a bit of a meme (he's a Metal Gear Solid/Rising cyborg ninja in a third person cover based shooter, with an insufferably smug attitude even though the game's combat system does not allow him to be even half as cool as he ought to be), but I hate him for all the right reasons now.
The tl;dr: Characters getting hurt or killed as a consequence of their or someone else's actions? That is an important spice for storytelling. And in my experience, it's only ever been the FFXIV community that's insisted otherwise.
Last edited by Rosenstrauch; 06-30-2022 at 11:37 AM.
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