Quote Originally Posted by Rymi64 View Post
Could you elaborate what you mean by "kill magic"
“Killing magic,” in my view, is when the major magical forces or entities of a game are eliminated by the story’s end. Depending on the game, the protagonist may or may not lose their powers and abilities as a result, but more often that not it comes along with not only that but also the disappearance of creatures like Espers/Aeons too. I feel that this quite literally saps the magic out of a game world, especially if it’s an MMORPG that is meant to continue onward. I think that eliminating both Hydaelyn and Zodiark without any entities to “inherit their will” was a poor choice that led to the Void being pushed on us so rapidly, instead of taking the time to ground Season’s 2 story with a Heavensward-type expansion. It also eliminates the possibility of using religion as an intriguing plotline in the MSQ, because we already know that the entities who were in charge are no more so there’s no mystery to that.

With two new entities slowly building up their strength over time, the WoL/Adventurer would be free to spend an expansion or two resolving local conflicts in a given region. Heavensward is the most brought up example of this because it is a lot more concise and less spread out in scope compared to Stormblood or Shadowbringers. People have expressed wanting to see places like former Imperial territories, Meracydia, etc. but there are also people who are understandably concerned that we’ll be shipped off to the Void as early as 7.0. A comparison is often drawn between that possibility and WoW because of that game’s trend in sending the player character into more and more alternate worlds and realities/dimensions, culminating in way too much cosmic-level storytelling to make any sense.