Quote Originally Posted by Deveryn View Post
As nice as that might be, I think it's a bit late for new AI.

This new mode of summoning really isn't all that new. FFXI more or less had it as well as summons were a significant drain on MP to maintain. (The same is true here, as we learned of how primals work.) It had you cycling through for different effects. I think that's where some of the excitement came from, aside from the flash factor.
nah what we have now is no different than life of the dragon and reapers shroud form previous SMN was a truly unique job that actually acted as most other MMOs pet job. the issue is that they chose the absolute worst way to do pets. instead of making the summoner itself the secondary character they made the pets themselves secondary characters which shouldn't have been the case. and is prolly why they never bothered to actually fix the ghosting and AI issue cause you were never really "using" the pets as much as you should've. and it's never too late for better AI, people want beastmaster as a limited job and if yoshi-p is ever willing to entertain that idea they better be getting their pet Ai situation under control or we'll get something more like a shaman where we call upon the beasts to transform ourselves into the beasts

like i said multiple times issues that get completely reworked or gutted for no logical reason when there's simple changes or improvements that could've been made is not a good thing, and we shouldn't be promoting it thats how you devolve combat, thats how you turn a pet job into a stance dancer which sadly is what current SMN is