




Sign me up, it sounds much better than its current form.My limit is having flexiblity with the basic spells (having casted and insta cast spells at our disposal). Not being capped by a number of gems stacks per summon to use these basic spells but instead having a actual timer on each summon where we're free to use them. More oGCD abilities coming out from the summons during these windows instead of the SMN using them directly (I want to command my summons to execute them) and having a proper burst phase where we build up something during gem summons.
You see, I want flexibility and room for growth within the job skill set with a proper learning curve. Those are things that current SMN definitely lack and should've already been here with this rework. So, right now, it's just an unfinished rework that needs a lot revisions imo.
When the game's story becomes self-aware:
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