I only play for 1-2hrs tops not endgame by no means, not even close, this was my day off to play more but maintenance on holiday. I feel as though they can fix healers by giving them skills that engage party members with something other than heals and shields. My favorite healer, AST was the ONLY one that did this and it looks like they're about to do away with it. They should be giving every healer a specialty buff that we can apply and rotate on individual members consistently with a short enough CD instead of removing them. Like, WHM gives Haste, SCH gives Crit, AST gives ATK, SGE gives DH where different buffs stack or all of them give unstackable ATK buff instead to prevent favoritism and just assign 3 people per healer to rotate and manage in 8 man content. Like any RPG, healers should be strengthening their party members and contributing through not only heals and shields but buffs as well, not actually contributing with raw DPS. . .but it seems and feels as though thanks to the parsing mentality for brag rights everyone opts to pressing 1 for 30minutes then these SAME people complain about healing being too easy.