
Originally Posted by
Katoar
Can you give an illustrated rotation incorporating the changes implemented? I wrote an example of a rotation but after the 60s I am still not reaching a loop in any particular part of the rotation except Glare-Smite and DoT refresh.
Glare (2,5s) - Smite(5s) - Dia(7,5s) - Refulgence/Aero3(10s) - Glare(12,5s) - Shine(15s) - Glare(17,5s) - Smite(20s) - Glare(22,5s) - Shine(25s) - Bloom(27,5s) - Afflatus Lily(30s) - Glare(32,5s) - Smite(35s) - Dia(37,5s) - Refulgence(40s) - Glare(42,5s) - Shine(45s) - Glare(47,5s) - Smite(50s) - Glare(52,5s) - Shine(55s) - Afflatus Lily(57,5s) - Afflatus Lily(60s) - Misery(62,5) - and still not looping
Also, Bloom can be cast twice per minute, are we supposed to use it despite not having misery ready? What's the intended optimal playstyle?