Bring back that thing that makes all but 4 skills useless, or makes 4 skills useless, until you swap again, for extra bloat APM.
...I'd rather not. It was button bloat that rarely presented any risk (by merely adding a single GCD of commitment to any attacks), and for which there'd be no risk outside of shit like DSR now.
How does this differ from Adlo/E.Diag spam and a spammable Aquaveil? Do we really need that further overlap in identity, now that all %HP shields (outside of TBN only) and all over-GCD casts for healers (outside of rez only) have been removed?2. Give White Mage Defense buffs for tanks e.g. Stoneskin & Protect (not like it was ever in the game)
Double down causes enough complaints when just requiring two-thirds of resources by itself. To have a skill require that you have (and likely hold onto) capped gauge...3. Give Scholar a move at 99 with Full Faerie Gauge it gives Eos and Selene out together (Make Eos heal again and Selene dps buffs)
Not to mention, Seraph already is basically our combined pet form.
That said, I wouldn't be necessarily against a return to further offensive-curative trade space from our pets (via Selene's throughput buffs vs. Eos's bonus healing).
Sounds good.4. Make Astrologian a proper Time Mage again with the old skills and bring back old card system
Then you just have a DPS --in throughput, not just portion of GCDs / play priority-- with a shitton of free healing.5. Give Sage comparable DPS to DPS but more focus on DPS leech and a better DPS rotation
May as well play more into Kardia, though, agreed.
I'd love it if we had the context to support this.6. Make a Melee Healer with off tank capability like RDM has single target heals, and Dancer has AoE ones.
I wouldn't mind this, either, but AST and NIN, by all reports, were already the answers to Chemist/Medic, as Chemist/Medic/Musketeer-as-healer was the earlier job being considered/prototyped, even, than NIN.7. If not just do Alchemist with a simplified ninjitsu type mix system and call it a day.