Quote Originally Posted by pikalovr View Post
...
I'm honestly a bit confused about the point of the Sacrifice mechanic in the first place.

I'm not sure how trading one's HP for special attacks sounds particularly "WHM". It also doesn't match up with the lore, given that those special attacks are all obviously (Tornado, Earthquake, etc.) or framed as (as per Water+Wind = Seraph Strike) elemental. The lore hints that the only thing for which we can directly sacrifice our soul(force)/aether for is healing, as an alternative to Water-based or Water-hybrid elemental magics.

It also feels odd to me that the burst options would be locked behind a 30-second oGCD that then gives 5 opportunities for said special-attacks-at-HP-cost, which seems clunky. And the HP-loss as some sort of alleged frequency-limiting factor seems... horrible to try to balance. Is it supposed to be balanced around maximum uptime, whereby one can use a special attack for 40% of one's uptime? If balanced around that HP loss being significant and thus overtuned as soon as one can really spend 25 per 60 seconds on special attacks?

I don't feel like the HP-sacrificing part of the iteration would survive obvious clunk or scalability checks. (Which is why my focus turned more to just the element-mixing component itself.)