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  1. #1
    Player
    SirShady's Avatar
    Join Date
    Jun 2022
    Posts
    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Bonkleberry View Post
    Unpopulr opinion, I know, but I do not think healers really need fixing.

    Having played all healers at max level, the only real problems I ever saw was that SGE sucks if your Tanks are terrible or super squishy (Kardion stops contributing to healing when you cannot DPS) and healing inbetween Holy spam for WHM feels clunky (give Holy the same cast time as Glare or make it instant cast).
    Not to sound condescending, but do you legitimately believe that all of the healer jobs bring with them a unique and fun "healing experience"? Because that's what this is about. They're all perfectly serviceable to do all content, sure, but that's part of the problem. They play it so safe with all of them that their kits are just about identical. They're scared of taking any kind of risks that might jeopardize the balance. Because of that, every healer job feels bland and same-y, and offers nothing in the way of stimulating gameplay once you know how to use OGCD's effectively. If the game is going to be kept so braindead easy through 90% of the content, to the point where we don't get to actively HEAL as healers, then why stick us with a 1-button rotation on every god damn healer job? It's infuriatingly stagnant and boring when you consider just how much could be done to make it better.

    Even IF you're happy with the way the healers are designed, it's still a problem because they're ALL designed in the same exact way. We need some diversity, some variation, something to keep me from falling asleep on my 300,000th Glare/Broil/Malefic/Dosis cast.
    (8)
    Last edited by SirShady; 06-29-2022 at 05:41 PM.