Quote Originally Posted by SenzorialBoundries View Post
The more i read those threads the more i feel like healers nowadays are just dps Players in disguise.
The real problem with healers is not the healers themselves its how the enounters are designed. Remove heavily scripted dmg, add more healing checks, make bosses auto attack the tank for half of their hp like how Bahamut used to do back in the day. Remember the coils how you had to stance dance between cleric to apply dots and normal stance to actually heal bcs bosses hit like a truck ? yeah that was engaging and skillfull. This becomes very apparent for me when i play a dps or tank class and most of the healers i get in PF cant even keep up with a mild heal check like the bleed from endsinger ex.
"healers nowadays are just dps ̶p̶l̶a̶y̶e̶r̶s̶ in disguise" Fixed that for you!

As much as I would absolutely LOVE them to move away from heavily scripted fights with little outgoing damage, at this point, that has become part of the game's core battle design philosophy. Every single fight is structured this way, a dance, and I don't see them suddenly changing their mind on how combat encounters fundamentally work. Trust me, if I had my way we'd have BOTH interesting kits AND interesting non-scripted fights that actually required you to hit your GCD heal buttons. That would be a godsend. Sadly, as much as I'd love to believe that the next major chapter in the game's story will bring with it huge changes and some actual difficulty, I HIGHLY doubt they will give up their incredibly digestible scripted encounters because they want to keep the game incredibly approachable for its casual audience.