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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Leonerdo View Post
    I guess I'll just throw my feedback on the pile. In the quote, I've bolded the parts that I like. Criticisms first, followed by positive stuff:

    Aero 3/Refulgence is okay, but it's not worth an extra button slot. It's just 1 button you press once after mobs are grouped up. People already use Dia on the first pack while running to the next one, and this would overwrite that for almost no gain. You'd just be replacing Dia spam with one Refulgence, and then you have nothing to cast while running. Besides, WHM already has plenty of AoE buttons (especially if Bloom is AoE).
    I assume that SirShady's suggestion of Aero 3 would be as it was back in the day, aka it could stack with Dia. Timing it to land during trash pulls in dungeons was a pretty neat mini game in itself, especially if you didn't want to use swiftcast on it. I could be wrong OFC but that would certainly be my preference.
    (5)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    SirShady's Avatar
    Join Date
    Jun 2022
    Posts
    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Sebazy View Post
    I assume that SirShady's suggestion of Aero 3 would be as it was back in the day, aka it could stack with Dia. Timing it to land during trash pulls in dungeons was a pretty neat mini game in itself, especially if you didn't want to use swiftcast on it. I could be wrong OFC but that would certainly be my preference.
    Yep! This was what I had in mind, so stacking Dia during pulls would still be your general gameplan, then hit them all with a nice Aero 3/Refulgence and get into your Holy spam, using Bloom, Refulgence procs, and Blood Lily when you can for max damage. Still a simple rotation, but a lot more room for optimizing.
    (0)