Quote Originally Posted by SenzorialBoundries View Post
The real problem with healers is not the healers themselves its how the enounters are designed. Remove heavily scripted dmg, add more healing checks, make bosses auto attack the tank for half of their hp like how Bahamut used to do back in the day. Remember the coils how you had to stance dance between cleric to apply dots and normal stance to actually heal bcs bosses hit like a truck ? yeah that was engaging and skillfull. This becomes very apparent for me when i play a dps or tank class and most of the healers i get in PF cant even keep up with a mild heal check like the bleed from endsinger ex.
I think most of us are more than agree with your point... but SE have already clearly state that they do not plan to increase healing requirement because they want to keep healing easy, relatively failsafe and accessible (and for me it only goes lower and lower...).

So since they won't change encounter design and our healing side won't improved, what remains is asking/coping to have a better dps side to fill the void.