Yeah its an underused gauge at this point and they should lean far more into it with a hopefully rework of aetherflow
Yeah the buff is far from the most important thing but it just was one of those nitpicks that in the case of a full Sage fix I'd like to see addressed, there is also the question of relative kardia power in that physis vs the regen as if the regen is high enough to make the kardia buff loss not relevant then, Why is there? and if its a relevant lost then Sage is losing more than gaining.Physis
The thing about the physis GCD is that precisely by adding it to soteria as the kardia for everyone Sage doesn't really lose any AoE healing Ogcd while gaining more strenght into the dps to heal identity and interactions with Zoe which I also consider another underdeveloped mechanic. The cooldown discussion I feel is meaningless firstly because those can be changed around in the case of a fix and lastly because physis is not even close to be the most used Sage heal, Kerachole is, and by a huge gap as its used close to on cooldown due to its insane power.
Probably didn't read it right then if its for the sake of the dps to heal go ahead, it just seemed you were treating it like an emergency only thing.Emergency kardia
The whole shield vs regen healer to begin with is a stupid discussion to be fair, one of those things the devs "want" to impose to us while failing in the design departamentThe unrelated
Here I disagree heavily, one can have a decent enough rotation without introducing barely any buttons and BLM is the living example of how with little core buttons there is a deep and interesting rotation relying more on passive effects, upgrades and traits than introducing brand new stuff to pressButton bloat and the dps
If you don't mind I'll try to do a (pretty flawed) example of how with your buttons imo it could be done using something I thought about time ago:
Dosis->Duodosis: gives addersting like you said.
Toxicon: spender of addersting, when used gives a buff stack that increases the potency of the next eukrasian toxicon.
Eukrasian toxicon: lower damage than toxicon unless buffed and uses addersting too, its use gives a stack that buffs Eukrasian duodosis.
Eukrasian Duodosis: lowest damage of the kit unless buffed when it becomes stronger than the previous tools
Phlegma: Also gives addersting
So you have Dosis->Duodosis combo that builds into Toxicon->E!Toxicon combo that build into E!Duodosis as the final spender, inbetween you use phlegma and keep the dot ticking
Of course this is flawed as it would give sage way too much mobility for example, potencies would have to be thought about and it may not interat well with the party buffs but stuff like that is what I meant by leaning into eukrasia more as it allows to have essentialy a double button for every new button that is added.