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  1. #1
    Player
    CasterSvarog's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Kristina Svarog
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Personally the barest minimum number of dps related buttons a healer should get for single target is 4-6 depending on the healer.

    On something like Astro, keep Malefic & combust, and from there add a dps version of Macrocosmos around the HW leveling range, and make it time delayed and have it deal more damage the longer you wait on it. Heck in general just lean more on AST whole delayed burst.

    For WHM you could do something like adding in Water as a spell, perhaps as an ogcd with a short 15-20 second cooldown with stacks to finally round out the six elemental spells. (Seriously why is water as an element so shafted in this game) Perhaps add in BLM and it’s thundercloud system for Aero to further play up how their counterparts of one another. From there you could add Cleric stance that allows you to use Tornado, Quake and Flood as actually spells that feel and look stronger to use.

    SCH could bring back its many dots and shadowflare, though it would need its many healing buttons consolidated because I have three full hotbars already.
    (6)
    Last edited by CasterSvarog; 06-27-2022 at 02:02 PM.

  2. #2
    Player
    SirShady's Avatar
    Join Date
    Jun 2022
    Posts
    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Quote Originally Posted by CasterSvarog View Post
    Personally the barest minimum number of dps related buttons a healer should get for single target is 4-6 depending on the healer.

    On something like Astro, keep Malefic & combust, and from there add a dps version of Macrocosmos around the HW leveling range, and make it time delayed and have it deal more damage the longer you wait on it. Heck in general just lean more on AST whole delayed burst.

    For WHM you could do something like adding in Water as a spell, perhaps as an ogcd with a short 15-20 second cooldown with stacks to finally round out the six elemental spells. (Seriously why is water as an element so shafted in this game) Perhaps add in BLM and it’s thundercloud system for Aero to further play up how their counterparts of one another. From there you could add Cleric stance that allows you to use Tornado, Quake and Flood as actually spells that feel and look stronger to use.

    SCH could bring back its many dots and shadowflare, though it would need its many healing buttons consolidated because I have three full hotbars already.
    See, I'd love to believe that they're leaning White Mage away from the elemental attacks to make room for Geomancer being the next magical DPS who will inherit those attacks, but we'll see... If they're not though, yes, bring them back! We're really lacking in all kinds of classic FF elements ever since White Mage became Light Mage.
    (1)