Quote Originally Posted by pikalovr View Post
the issue is now look at WHM compared to AST why would anyone bring a WHM anymore? AST has so many more mitigations and buffs on top of stuff like macrocosmos. not to mention the amount of buff potential greatly overshadows WHM. it's the issue we have now the only reason WHM is even remotely chosen over AST is cause it can deal more self DPS than AST can provide via buffs. it's a very tight line to walk when you balance two jobs who really only have 1 thing keeping them seperated rn and thats DPS

hell the lady of crowns change alone would prolly put AST above WHM in terms of defenses a 20% mit (even at single target) every 40s? sign me up WHM wings can suck it. there are some good things here don't get me wrong. but something else i personally feel instead of sleeve draw you should introduce seal spenders so it still requires more effort than get 2 seals monkey slam sleeve draw third seal. sleeve draw introduced the advent of needing 2 seals instead of 3 for your burst windows. which i personally disagree with. you need ways to manipulate seals at all points of the fight which is where seal spenders are superior you could make an ability that eats the last achieved seal or make each seal be able to be used for significant effects and get rid of astrodyne being targettable (which would help in the over buffing department as well)
Hey Pika! Just did another pass at the Astro cards. Made the card/Astro effects easier to understand and overall less powerful. The old values were based on StB values, so now they're all more in line with current numbers. Astrodyne is now the new Time Dilation. To be honest, you'd expect a higher skill ceiling class like Astro to have better value when played at max potential, even though both are viable. I can see the 15% mit being a problem, especially combined with the new Ewer as a way to cheese certain mechanics, but besides that I think it balances out pretty well. Let me know what you think of the changes!