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  1. #11
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SirShady View Post
    Sch
    The problem with your Sch changes is that you add opportunity cost to even more Sch mechanics without addresing any of the current issues aetherflow has. Currently Sch wants to heal with aetherflow as little as possible with one of its core mechanics an with stuff like Fey fury, fey divination and fey frenzy we make it so it wants to no heal with the fairy gauge too.

    I think there are good changes like the return of dots and the spread stratagem but Sch is a healer and this design punish Sch anytime they want to heal with anything that interacts with any of their gauges instead of creating a situation where they want to rely on those.


    Sage Changes
    Good ideas in theory but not all that good in practice, to summarize:

    -Physis changes would make the tool completely useless in downtime scenarios meaning Sage would have a disadvantage healing there and in stuff like ultimates downtime is present (and in DSR a lot). I think the idea of an AoE kardia should go in soteria, a tool that is already useless in downtime, making it trigger a kardia heal in all the party members and an aditional 70% potency kardia heal on the kardia target (so it doesn't lose its niche as single target sustain)

    -Ixochole changes would be very bad when doom mechanics happen making sage ill suited to deal with those as aside holos and pneuma (both locked until very high Shb and EW endgame) all the hp heal Sage would have is prognosis and the physis you propose, but as prognosis doesn't trigger kardia physis there would be useless too. Like Physis I like the concept but there is other skill that would benefit from that and its holos, not only it change woudn't leave Sage without HP heals at lower levels but also would make holos a more cohesive tool as both the shield and the damage reduction are effects you want to trigger before the attack happens instead of how now both effects want to happen at different times (hp after the attack but mitigation before)

    -Toxicon, a nice addition but not a meaningful one. Sage use toxicon as either AoE dps tool or movement tool and both uses are much more meaningful than the extra heal

    -Duodosis, I like the idea of the combo but... that's all? You just changed 1 spam into 1-2 spam, where are the kit interactions? where are the build up or additional effects? Where are the branching paths? A standard combo works in other classes because as filler when its used its effects go further than just damage (building gauge, branching paths, giving buffs...) but this combo doesn't really do anything like that, its fake depth.

    -Eukrasia Duodosis would barely be used if used at all, its in reality a 340 heal at the cost of dps potency in a class bloated with free heals. Eukrasian Diagnosis at least has a niche of building up toxicon and even with that is barely used because single target sustain is not a problem in the current game so a similar fate would await this attack.


    I think that the main problem of these Sage changes is that as the "dps healer" it barely changes its dps rotation in a meaningful way and creates a way more limiting playstyle when healing.
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    Last edited by WaxSw; 06-25-2022 at 10:11 PM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.