Quote Originally Posted by SirShady View Post
Snip
Again, Simple =/= Braindead.
Having Aero 3 back is the bare minimum SE can do for WHM but honestly, Healers just need a flatout rework from the ground up; oGCDs need to be consolidated/removed, systems need to be added or enhanced, and skills need to be adjusted.

For WHM, I would have them function as kind of a mix between WAR's rotation and BLM.
Aero/Dia would function like Thunder, having a ST and AoE version that don't stack but instead of having Aero/Dia proc the Thundercloud effect, attach that effect to Regen/Medica 2. This way, your GCD heals aren't completely worthless once you unlock Lily skills and could potentially become DPS positive, without the need for adding any new skills (apart from an AoE Dia equivalent)
As for the WAR part of the rotation, have a branching combo similar to Storm's Eye and Storm's Path.
Stone/Glare -> Water/Banish -> Seraph Strike to get Cleric Stance for 15s to increase their damage/healing potency by 5%
Stone/Glare -> Water/Banish -> Wind/Aeolus as just a basic combo.

Ofc, in order to add these skills, we'd need to compress/remove skills to compensate.
PI could be dropped entirely and the CD on Temperance could just be lowered to 60s so that it could fill the role of buffing up our heals.
Aqua Veil and Divine Benison could just be merged into a single CD of 60s as well.
Remove Thin Air and buff the MP restored by Assize to 10% and granted a 2nd charge.
Have Freecure just upgrade Cure 1 into Cure 2

Still incredibly simple but much more fleshed out.