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  1. #18
    Player
    Conchoidal's Avatar
    Join Date
    Jun 2022
    Posts
    40
    Character
    Sosipolis Nerolis
    World
    Odin
    Main Class
    Arcanist Lv 100
    Thanks for going over my post, these ideas were mostly just things which would spice up healer gameplay and not be too difficult to implement (creating new visual assets/animations/etc).

    Quote Originally Posted by Shurrikhan View Post
    How could we, when limited to low healing requirements relative to our kits, better feel as if healing is decently urgent and that our heals are worth doing?
    In regards to healing urgency, in AOE situations this could be solved by either simply nerfing all relevant DPS heals (e.g. Everlasting Flight, Curing Waltz/Improvisation, Arcane Crest), changing them to be single target heals only, or changing them to operate like Mantra in that they only provide a boost to healing.

    For tanks there's a few other things they could do, like having more bleeding tank busters which require healers to be aware of both the main and off-tank's health for a time, or have some boss auto-attacks do damage to both tanks simultaneously, or bring back the ability for bosses to crit their auto-attacks. I'd personally think it might be more engaging for tanks if had to swap more often rather than simply using Shirk/Provoke during or after a tank buster.
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    Last edited by Conchoidal; 07-03-2022 at 03:05 PM.