Quote Originally Posted by WaxSw View Post
I completely agree on the whole SE does not give a fuck argument tho, that's why a lot of times I say that Aetherflow needs a rework but highly doubt SE is able to do a proper one.

There woudn't be a problem if every healer had to pay some tax but the problem is that the payment is only for Sch and if they are goint to go that route I'd rather see them make the healing free and giving back all the lost dps tools and new ones so the depth increases without hurting the healing part.

Its your opinion, for me the job died after SB when it got gutted so much that its dps healer identity was lost and EW put the last nail in the coffin when the ruin 2 optimizations for weaving were lost and actions that do not give/interact with shields, interact with the fairy or aetherflow were added, so thats why I want it to go back to its former glory even if it means changing some stuff to fit the new gameplay because Shb/EW Sch is not Sch.
I think we're generally in agreement, if SE came back today and said "hey we're going to give back all your old DPS stuff back but we're taking away Energy Drain, cool?" it'd be cool, but unfortunately that's not the type of devs they are. I think I really only defend it so much because like you said, SCH pretty much has nothing left in complexity outside of it. That's generally why I don't like all the free healing too now, because outside of it our kits are just "spam your nuke and hit your 1 non DoT attack off CD" and it becomes a bit boring. SCH at least gives me the ability to have something of a healing plan even in casual content, and the other healers don't really have that because of their huge amounts of free healing.

There are a lot of ways that SE could rework Energy Drain while still keeping it in as a stack dump; they could make it a combo action that can only be used when you hit Ruin II and adjust potencies so its a 10 DPS gain like in ShB again or DPS neutral with Broil IV, they could make it a DPS neutral GCD, they could even even figure out a way to add a trait to Aetherflow that does something with excess stacks. For the sake of argument, it could be called "Conversion Tactics" and it could just give MP and Fey Gauge based on the level of stacks you had left.

It's just a shame that the most likely reality for Aetherflow and Energy Drain is what we got at 5.0 launch; they will remove Energy Drain and replace it with nothing.