Results -9 to 0 of 135

Threaded View

  1. #10
    Player
    SirShady's Avatar
    Join Date
    Jun 2022
    Posts
    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Silver-Strider View Post
    These skills would cause Lilies to suffer from the same problem as Energy Drain. Lilies would never be used for Healing again since, optimally, it would be better to utilize Inspiratione to increase DPS of the party. Also, why does it require having 2 Lilies but only uses 1?
    Another "issue" would be button bloat. I personally think it's a crock of an argument but everyone and their mother will argue against adding more buttons, at least without consolidating/removing other skills to justify their inclusions.
    The requirement for 2 lilies is just a handicap so that players don't spend them all on Afflatus Inspiratione and not have any lilies to heal with. I see what you're saying about Lilies only being used to buff though. I suppose you could set Afflatus Inspiratione on a 60 second cooldown and instead just make it more powerful, but then that kind of defeats the purpose of being able to use it often to break of the monotony of Glare-spam. I'll have to play around with this some more... Thanks for the feedback!

    Edit: After considering feedback, I've decided not to overcomplicated things for myself and others and just give White Mage a simple 1-2-3 combo. I wanted to keep things "reasonable" for Square Enix since I know they love their 1-button combos but honestly, yeah it's better to just do that then to add superfluous buffing. It makes more sense for White Mage to remain straightforward. I removed Afflatus Inspiratione and instead made it so Holy II and the three hit glare-combo reduced Thorn's cooldown.
    (1)
    Last edited by SirShady; 06-25-2022 at 03:06 PM.