circle aoes
yes im answering cone hate with circle hate
circle aoes
yes im answering cone hate with circle hate
Rescue. I hate that ability with a passion. It essentially gives you the ability to god mode someone in a RPG.
Last edited by NekoMataMata; 06-25-2022 at 01:09 PM.
What about players who don't always use easy/very easy?
I use them in the following:
1. I've attempted normal multiple times and I've figured out the mechanic and it's not something that I'm going to be able to suddenly improve in a short time. I will move to Easy here.
2. I've gotten through what appears to be most of the duty and I slip up and make a mistake at the end. I'm going to at least do easy to make it easier to get to the end and move on, if not very easy depending on the mechanics.
3. It's a role play instance and I've failed once. I'm not likely to play that character again any time soon so practicing until I can beat it isn't going to really help me in the long run and their skills may be different when and if we play as them again in the future. Nor will it help me learn the class if I end up liking the playstyle. I'll usually very easy in this instance.
And while I do play Black Mage, I'm not an ice mage.
Your assumption that all players who use those difficulties play with those playstyles is off.
As for something I'd like removed from the game: anything in MSQ group content where the failure of one person to do one mechanic one time means a wipe. Such as quick time events that wipe the party if even just one person fails it. It's MSQ content and a troll could be prohibiting the progression of a sprout and since we can't see who did it, the troll gets away with it unless they brag about it chat. I'm fine with solo duties having such mechanics as then your failure only hinders your progress. Also fine with it in optional content, especially the harder variety.
¯\_(ツ)_/¯ I didn't stutter.What about players who don't always use easy/very easy?
I use them in the following:
1. I've attempted normal multiple times and I've figured out the mechanic and it's not something that I'm going to be able to suddenly improve in a short time. I will move to Easy here.
2. I've gotten through what appears to be most of the duty and I slip up and make a mistake at the end. I'm going to at least do easy to make it easier to get to the end and move on, if not very easy depending on the mechanics.
3. It's a role play instance and I've failed once. I'm not likely to play that character again any time soon so practicing until I can beat it isn't going to really help me in the long run and their skills may be different when and if we play as them again in the future. Nor will it help me learn the class if I end up liking the playstyle. I'll usually very easy in this instance.
And while I do play Black Mage, I'm not an ice mage.
Your assumption that all players who use those difficulties play with those playstyles is off.
As for something I'd like removed from the game: anything in MSQ group content where the failure of one person to do one mechanic one time means a wipe. Such as quick time events that wipe the party if even just one person fails it. It's MSQ content and a troll could be prohibiting the progression of a sprout and since we can't see who did it, the troll gets away with it unless they brag about it chat. I'm fine with solo duties having such mechanics as then your failure only hinders your progress. Also fine with it in optional content, especially the harder variety.
Unspoiled gathering nodes. You can keep the timers to limit node respawns if you must, but I don't like that the node disappears if you don't get it in time.
Hey, if they want to reduce button bloat, here's a perfect candidate. Just have a trait that evolves Cure 1 into Cure 2, like with the Stone spells.
If we're going to talk about reducing bloat can we please discuss BLM and the fact that instead of evolving certain fire/ice spells into newer ones later on they essentially just give you completely new spells? Plus you also have Transpose to add to that, so unless you intend on containing your BLM play to only end game, you have a lot of stuff on your bar that may or may not be useless.Unspoiled gathering nodes. You can keep the timers to limit node respawns if you must, but I don't like that the node disappears if you don't get it in time.
Hey, if they want to reduce button bloat, here's a perfect candidate. Just have a trait that evolves Cure 1 into Cure 2, like with the Stone spells.
Freecure
Undraw
Physuck
Bots
PvP
Loot rights when you spend 80% of time kissing the floor in a duty.
I do love me some voice 5. Instant happiness whenever I hear a WAO in the wild.
https://www.youtube.com/watch?v=syvH...annel=Ziggarot
As for my own, for the love of all that's holy, remove the 100+ undyeable flower corsages that we have in game and convert each base-style to a dyeable version. GEEZUS.
Last edited by Skivvy; 06-25-2022 at 03:09 PM.
Class locked gear
GCD
End game craftable Gear that jumps you to raid lvl
Dialogue options that do nothing
Story quest mini games
Fetch quest that don't have much interaction other then click here and wait
Lvl sync
Most of the Open world enemies (especially the ones near quest locations)
Grand companies and everything with them
The time gate on beast tribe quest
and on a personal note blu mage (not because its not fun but because its not going anywhere and there isn't any other limited job)
But trust me I still love the game
Free the Glam!, Duel Pistols (Gunner)?
NPCs ignoring Deck Limitations for Triple Triad. I should not be having to fight off three or more 5* cards from a single opponent when I can only have one.
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