Quote Originally Posted by Chie_M View Post
Then I'd like to propose that people who complete content on Easy or Very Easy are forced to use Duty Support and Trust systems, rather than burdening real players with their ice mage curebot "playstyle".
What about players who don't always use easy/very easy?

I use them in the following:

1. I've attempted normal multiple times and I've figured out the mechanic and it's not something that I'm going to be able to suddenly improve in a short time. I will move to Easy here.

2. I've gotten through what appears to be most of the duty and I slip up and make a mistake at the end. I'm going to at least do easy to make it easier to get to the end and move on, if not very easy depending on the mechanics.

3. It's a role play instance and I've failed once. I'm not likely to play that character again any time soon so practicing until I can beat it isn't going to really help me in the long run and their skills may be different when and if we play as them again in the future. Nor will it help me learn the class if I end up liking the playstyle. I'll usually very easy in this instance.

And while I do play Black Mage, I'm not an ice mage.

Your assumption that all players who use those difficulties play with those playstyles is off.


As for something I'd like removed from the game: anything in MSQ group content where the failure of one person to do one mechanic one time means a wipe. Such as quick time events that wipe the party if even just one person fails it. It's MSQ content and a troll could be prohibiting the progression of a sprout and since we can't see who did it, the troll gets away with it unless they brag about it chat. I'm fine with solo duties having such mechanics as then your failure only hinders your progress. Also fine with it in optional content, especially the harder variety.