So i pulled half the room instead of the full room. Let me be please. I/m learning this shiz.
So i pulled half the room instead of the full room. Let me be please. I/m learning this shiz.
I was single pulling til lv70 or so before someone was like "bro you can pull the whole dungeon". Whilst w2w pulls are the norm, people shouldn't be complaining because you didnt pull one extra pack or whatever. Especially if you're still learning. Dont sweat it too much, people can be dicks.
^ ThisI was single pulling til lv70 or so before someone was like "bro you can pull the whole dungeon". Whilst w2w pulls are the norm, people shouldn't be complaining because you didnt pull one extra pack or whatever. Especially if you're still learning. Dont sweat it too much, people can be dicks.
I don't understand why people are being so Hasty in dungueon. Of course you can pull more, or do Wall to Wall, that's completely ok. But I don't understand why people force newbie tank to do that. Some tank just began to tank.
As a Mentor, I can't imagine every little sprouts being able to do that right off the bat with something they aren't familiar with.
Anyway, Tabmow, don't take that at heart. Sometimes people are just jerk and think they are good just because they are fast.
In a lvl 20 dungeon, yes you are learning and being a jerk about only pulling one pack is bad. But in lvl 60, 70, 80, 90 dungeons, you should know your job well enough to pull w2w, dungeons are specifically designed to be incredibly face roll content there is no real excuse at that point other than trying to troll your party or just pulling slow because you are on some odd power trip. And no, boosting doesn't count, that is on you so you better learn quick.
It's the tank decision to decide whether or not he's willing to make Wall to Wall. You can't force people to do what they don't want to do.In a lvl 20 dungeon, yes you are learning and being a jerk about only pulling one pack is bad. But in lvl 60, 70, 80, 90 dungeons, you should know your job well enough to pull w2w, dungeons are specifically designed to be incredibly face roll content there is no real excuse at that point other than trying to troll your party or just pulling slow because you are on some odd power trip. And no, boosting doesn't count, that is on you so you better learn quick.
It's in the ToS :
It is prohibited to force personal views or disregard the opinions of others. If a report has been filed and the prohibited activity is confirmed, a penalty will be issued.
It is prohibited to make statements such as:
"There's no way we can clear this with [suggestion]."
"Big pulls are normal here, so do it!"
"I don't care what you think, just follow my instructions."
"I'm not asking for your opinion."
Being lvl 60/70/80/90 doesn't matter at all. It's not because you master your class or not that you are willing to do so. Please respect the playstyle of other people instead of forcing you own.
That is exactly the attitude that would get me to not pull w2w.In a lvl 20 dungeon, yes you are learning and being a jerk about only pulling one pack is bad. But in lvl 60, 70, 80, 90 dungeons, you should know your job well enough to pull w2w, dungeons are specifically designed to be incredibly face roll content there is no real excuse at that point other than trying to troll your party or just pulling slow because you are on some odd power trip. And no, boosting doesn't count, that is on you so you better learn quick.
There is no need for newbies to have an excuse other than "I don't feel comfortable doing it yet".
Level 90 dungeons do not teach you more about w2w pulling than level 20 dungeons, and if the player just went through the story, and just played through each dungeon once for the MSQ, there is not really much opportunity to learn how to get better.
I have never seen people complain that DPS don't align their burst windows in dungeons either. Buff alignment would also allow for a faster clear. Not even mentioning that a lot of DPS don't execute their rotation perfectly in dungeons.
Anyways, if you tank, tank at your own pace. If you heal, you don't need to deal damage. If you DPS you don't need to execute your rotation perfectly.
If people complain and have no patience, they should queue with their friends.
Imagine considering running Dungeons slower than average a waste of time, yet wasting time is the very nature of Video Games in the first place.
I don't think they were advocating for insulting or harrasing a player for not adopting the playstyle of you're choice. But there is nothing wrong with there being a certain level of expectation at higher levels that the said player would have a better understanding of game and class mechanics. I don't consider a player a "noob" anymore at lvl 70+ and boosting your first job is doing yourself a severe disservice imo. The frustration with single pack pulls is that dungeons are already incredibly easy and borderline boring (especially for healers). And while i would also never harass a tank in this manner, it doesn't make it less frustrating.It's the tank decision to decide whether or not he's willing to make Wall to Wall. You can't force people to do what they don't want to do.
It's in the ToS :
It is prohibited to force personal views or disregard the opinions of others. If a report has been filed and the prohibited activity is confirmed, a penalty will be issued.
It is prohibited to make statements such as:
"There's no way we can clear this with [suggestion]."
"Big pulls are normal here, so do it!"
"I don't care what you think, just follow my instructions."
"I'm not asking for your opinion."
Being lvl 60/70/80/90 doesn't matter at all. It's not because you master your class or not that you are willing to do so. Please respect the playstyle of other people instead of forcing you own.
Maybe people also need to be a little more open to offers of help or tips and not get so defensive every time someone gives a critique or note
The reason I said that was because he said "You are supposed to know what to do at lvl 60/70/80/90" which is clearly not doable for some people, especially those who boost.I don't think they were advocating for insulting or harrasing a player for not adopting the playstyle of you're choice. But there is nothing wrong with there being a certain level of expectation at higher levels that the said player would have a better understanding of game and class mechanics. I don't consider a player a "noob" anymore at lvl 70+ and boosting your first job is doing yourself a severe disservice imo. The frustration with single pack pulls is that dungeons are already incredibly easy and borderline boring (especially for healers). And while i would also never harass a tank in this manner, it doesn't make it less frustrating.
Maybe people also need to be a little more open to offers of help or tips and not get so defensive every time someone gives a critique or note
Some people boost to lvl 80, yeah, I agree, that's a huge disservice for them, and then what ? They will learn at the exact same pace, or maybe slower because they have more button to learn right of the bat. But still, they have to LEARN. They will not do that in 2 seconds. It will takes weeks or month for some of them.
The main problem i'm refering too is to force new player to make Wall to wall on a class they aren't familiar with. It's like taking a new born baby and forcing it to run even before he has what it takes to walk. For exemple : Don't ask a Tank to W2W if he has no stuff at all. I've done dungeon with tank who had less HP than the healer, they take shitload of damage with just 3 monster, so asking for W2W in this scenario is just suicidal.
Even if for you dungeon are boring, that's doesn't mean it's not difficult for other. People tend to forget the difference in ability with other. If everyone had the same High-end ability right of the start of the game, everyone would have the title Legend or Necromancer, which wouldn't make any sense at all.
And for your last point, that is sadly true. Some newbie don't want help at all, and for most of them that's bad for them in general.
If you are 60+ levels in- you are not learning. Dungeon mobs don't hit hard and it's been this way for years. Single pulling in 70s is crazy to me.
I feel like AoE -> Run to next pack -> AoE + 2 Defensives Cooldowns - really isn't asking much. That seriously isn't a matter of skill. Tank aggro has been busted since Shadowbringers, tanking is no longer a matter of skill. Often players who die during these pulls, either misused cooldowns (3 at a time or popping them WHILE running to the pack), didn't use them at all, or stood in the bad orangle circle. Tanking is easier than it has ever been. You don't lose aggro on mobs, unless you aren't hitting your AOE buttons for some foolish reason.
And if you wipe the party, so what? We have infinite lives, get over it. Someone complains? Say "my bad" and press W. Someone offers advice? Be humble and take it, "noobie" tank.
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