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  1. #1
    Player
    Sorzai's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    60
    Character
    Atreus Yevon
    World
    Kujata
    Main Class
    Monk Lv 90
    Tanking is by far just as brain dead as any other job. It only requires a bit more thinking at higher levels. But simply leveling a tank is easy af, even in dungeons, AoE spam with a mitigation on trash packs. That's about it.. aside from that is positioning the boss.

    It's basically dps, except all the mobs are attacking you..
    (1)

  2. #2
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    do u want to be a dungeon hero? warrior all the way, inner release and bloodwhetting will make u feel like a god

    stay well away from GBR unless u want carpal tunnel

    pali is kind of meh all round but visually very pleasing

    DRK for serious raid content, self sustain is frankly irrelevant, ur co tank (unless it is another DRK) can help out easily and healers have plenty of pretty buttons for u as well
    (0)

  3. #3
    Player
    SilverSkyway's Avatar
    Join Date
    Nov 2020
    Posts
    100
    Character
    Silvorin Skycrest
    World
    Brynhildr
    Main Class
    Archer Lv 100
    Dungeons, msq trials, guildheist. Duties. 'Causal' end. Even as dps I weren't raid, so never change on that end. lol.
    I'll re-look at Warrior once I return. I'm taking a break and I sub to that other game no one likes, trying their warrior.

    My tankxiety is from not doing it and the idea of failing my group as well as leading the group to doom.. Responsibility if you will.

    And if Warrior goes well I'll look at Dark knight just for job story.
    (0)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,105
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SilverSkyway View Post
    Dungeons, msq trials, guildheist. Duties. 'Causal' end. Even as dps I weren't raid, so never change on that end. lol.
    I'll re-look at Warrior once I return. I'm taking a break and I sub to that other game no one likes, trying their warrior.

    My tankxiety is from not doing it and the idea of failing my group as well as leading the group to doom.. Responsibility if you will.

    And if Warrior goes well I'll look at Dark knight just for job story.
    If you compare it to "that-game-no-one-likes" then tanking dungeons in XIV is basically a joke.

    There is basically no leading your party, because all dungeons are just a straight corridors so you can't go the wrong way, whereas in "that-game-no-one-likes" you can.

    The same pretty much goes for pulls, last time I played it "that-game-no-one-likes" could have some nasty trash mob combination if you pulled too many packs and they started to buff/heal each other, in XIV you can basically pull everything until you hit a wall and the worst that happens is you get some ground aoes.
    (4)

  5. #5
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Chopstix View Post
    do u want to be a dungeon hero? warrior all the way, inner release and bloodwhetting will make u feel like a god

    stay well away from GBR unless u want carpal tunnel

    pali is kind of meh all round but visually very pleasing

    DRK for serious raid content, self sustain is frankly irrelevant, ur co tank (unless it is another DRK) can help out easily and healers have plenty of pretty buttons for u as well
    If you fully utilize your entire defensive kit, DRK does fine in dungeons.

    The issue stems from the fact that at high level, DRK is using every single thing in its kit, including things like Arms Length to get by

    and WAR is using Bloodwhetting
    (4)

  6. #6
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Probably WAR.

    WAR has the fewest hotbar slots of all the tanks, and you can fit all your "often pressed single target" buttons on one bar, "often pressed AOE" on half of a second, and your utility abilities/CDs on the other half of the AOE bar (with the short duration ones on your main single target bar for boss fights - when you need to weave a ton of mitigation is usually on wall to wall AOE pulls, so having it on your AOE bar makes sense anyway). Having two bars I can swap between with a single tap of Right Bumper (none of that "press and hold" shenanigans stuff) makes it super easy to fit everything on controller and have all your buttons where you need them. All of the other tanks go over 32 when you add up their abilities, role abilities, sprint, LB (which you do need in some rare 8 mans and when you need it [SoS, EW final] you don't have time to hunt in your menus for it), and potion (in raids/I swap this slot for mount in field)

    As for the rotation, you get to learn it fairly early while leveling, as you have the complete "core" rotation by level 50. WAR uses a 1-2-4, 1-2-3, 1-2-3...refresh 4 system. Storm's Eye gives you a 30 sec damage boosting buff, but it can be stacked up to 60 sec. This makes it VERY forgiving if you accidentally refresh it early (like 5-15 seconds left will increase the buff to 30-45 as opposed to just 30 and the extra being wasted) and is super flexible. The 1-2-3 is static and easy to employ, and the third hit (Storm's Path) heals you, giving WAR consistent self-healing from level 26 while some other Tanks don't get theirs until much later. This can be useful when running dungeons at low levels or trying to solo older content that force syncs you, like Palace of the Dead, where some other tanks don't have their self-healing yet.

    WAR's AOE is a straightforward 1-2 combo, with the 2 also giving you the Storm's Eye buff making it easy to keep uptime in AOE. Both single and AOE targets give you a 50 Beast Gauge spender (just use one for single target and the other for AOE, simple!), that also get boosted when you use Infuriate, WAR's "free 50 gauge" button, which is ALSO super flexible and morphs said spenders into more powerful attacks at high levels. You have one oGCD attack for single target and one AOE that share a CD, so you just use the one for the situation you're in. And WAR is pretty mobile, having 3 charges on its main gap closer, a second big attack gap closer when you use your big CD (Inner Release) at level 90, and has some amazing self-healing with Raw Intuition (level 56) and its upgrade, as well as Nascent Flash (which is the same thing for a party member but ALSO heals you. Raw Intuition heals you based on targets hit, meaning if you pop it in an AOE pack and start using your AOE combo, you basically can't be killed because you're healing for your entire health bar every time you use either of your AOE attacks.

    And WAR's invuln is the most utility worthy of the bunch, since it has the shortest CD. It isn't a true invuln like PLD or GNB (where it prevents taking damage), but it prevents anything killing you (prevents falling below 1 HP), and the short CD means it's the only one that can be used up to 3 times in hard content (the other tanks only get 2 uses out of theirs). It also doesn't have the nasty drawback of DEATH like DRK's does if you don't heal up...and WAR can super fast heal up anyway between Equilibrium, Raw Intuition, and Storm's Path.

    .

    Does that sound like a lot? Well, every other Tank I could write 3x that much. WAR has a simple, straightforward, and flexible single target rotation, even easier AOE rotation, the most massive self-healing/sustain in the game, some party healing utility, and equal or better slate of defensive CDs to all the other tanks.

    Hands down, I think it's objectively the easiest tank to learn. It may not be flashy (okay, Fell Cleave spam and Inner Release/Primal Rend ARE pretty flashy...), but it has all the tools you need, the tools are easy and make sense, and it gets the job done.

    Some of the others like PLD can start easy but get complex - especially when trying to optimize with that cursed opener - or really busy like GNB and DRK (in its opener/burst window). WAR, on the other hand, is pretty consistent. It gets flashier and stuff, but most of the time as you level, its abilities upgrade RATHER THAN have additional things/buttons/abilities tacked on making a more complex rotation. This allows it to remain pretty simple all the way to and including at level 90. It's easy to learn and pick up, and pretty easy to get good at, but there's still a little nuance if you want to push things to perfection and grow into it, and its utility and invuln power make it a great choice. It's not an "easy to learn, but no one wants it at level cap/Savage raiding" Job - it's easy to learn AND useful in high end content.
    (1)
    Last edited by Renathras; 06-27-2022 at 08:49 AM. Reason: Needed more space

  7. #7
    Player
    Infinity-Razgriz's Avatar
    Join Date
    Jan 2022
    Posts
    3
    Character
    Infinity Razgriz
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    Quick resume on Tanks difficulty
    WAR is the easiest to learn and easiest to master
    PLD is easy to learn and hard to master
    GNB and DRK are hard to learn and easy to master
    (2)

  8. #8
    Player
    SilverSkyway's Avatar
    Join Date
    Nov 2020
    Posts
    100
    Character
    Silvorin Skycrest
    World
    Brynhildr
    Main Class
    Archer Lv 100
    Update I guess.
    After my journey in that other game and tied tanking there, I got War to lvl 50 here (dungeon spam). While I felt better about playing a tank, I still had tankxiety. Getting to 50, I brought some tomb gear and went did some trials and ally raid.
    Tanking not for me. To much going on and to stressful for my liking. While everyone I met were awesome and nice, I freak out at my own self. Among other stuff that not to my liking like to many buttons. I decide not to continue.
    Back to rdps I go. I tried.
    (0)
    Last edited by SilverSkyway; 07-12-2022 at 11:32 AM.

  9. #9
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SilverSkyway View Post
    Update I guess.
    After my journey in that other game and tied tanking there, I got War to lvl 50 here (dungeon spam). While I felt better about playing a tank, I still had tankxiety. Getting to 50, I brought some tomb gear and went did some trials and ally raid.
    Tanking not for me. To much going on and to stressful for my liking. While everyone I met were awesome and nice, I freak out at my own self. Among other stuff that not to my liking. I decide not to continue.
    Back to rdps I go. I tried.
    At least you tried. Tanking isn't for everyone, but if you stick with it you can learn it, just like anything. Patience is a virtue. And sometimes DPS or healers don't have ANY patience. I would go out on a limb and say you would probably hate the level 60+ style of tanking of wall to wall, wall to wall, boss, wall to wall, wall to wall, boss, wall to wall, wall to wall, boss, end. It gets REALLY old....REALLY fast. I don't tank in duty finder anymore for that reason....tanking in duty finder is just BORING. Which is why i'm SO excited for variant and criterion+savage dungeons. I'm hoping this promotes SMART dungeon crawling instead of bloodwhetting+inner release mode.

    I would say keep at it with WAR...it get WAY better when you get to shadowbringers...everything just clicks. Which is why WAR is THE best tank...and I say tank. WAR is so incredibly stout, and my healers can always tell when I don't use bloodwhetting in savage.

    Give it another shot, and don't let impatient people deter you. It pays off when people starting looking up to you as a Main Tank and can jump into any content. I got invited to a trap party...that was UCOB...never done an ultimate...but I learned in about a half hour as we made it almost through Nael.
    (1)

  10. #10
    Player
    SilverSkyway's Avatar
    Join Date
    Nov 2020
    Posts
    100
    Character
    Silvorin Skycrest
    World
    Brynhildr
    Main Class
    Archer Lv 100
    Quote Originally Posted by Veranolth View Post
    Tank anxiety can take a good while to go away for someone that's not used to tanking and by 50 it's likely still going to be there, but if tanking isn't for you then that's fine. Not every roles are fun for everybody. Some people pick up on tanking easier than others.
    I played dps pretty much all my life. My mind set to hit stuff really hard. Last few years i've been hook into Range dps in mmo (Hunter, Bard Mch, Ranger, ect. I have dab a little in tanking but the idea of it I never stay long to learn.
    Trial were runs okay and easy. The ally raid. While it was CT/World of darkness so I knew it and it was again easy, the MT dead and I had step in (the eye boss).
    Bit a quick panic as I and other tank didn't notice until boss moved away from mid. lol

    Quote Originally Posted by Sqwall View Post
    At least you tried. Tanking isn't for everyone, but if you stick with it you can learn it, just like anything. Patience is a virtue. And sometimes DPS or healers don't have ANY patience. I would go out on a limb and say you would probably hate the level 60+ style of tanking of wall to wall, wall to wall, boss, wall to wall, wall to wall, boss, wall to wall, wall to wall, boss, end. It gets REALLY old....REALLY fast. I don't tank in duty finder anymore for that reason....tanking in duty finder is just BORING. Which is why i'm SO excited for variant and criterion+savage dungeons. I'm hoping this promotes SMART dungeon crawling instead of bloodwhetting+inner release mode.

    I would say keep at it with WAR...it get WAY better when you get to shadowbringers...everything just clicks. Which is why WAR is THE best tank...and I say tank. WAR is so incredibly stout, and my healers can always tell when I don't use bloodwhetting in savage.

    Give it another shot, and don't let impatient people deter you. It pays off when people starting looking up to you as a Main Tank and can jump into any content. I got invited to a trap party...that was UCOB...never done an ultimate...but I learned in about a half hour as we made it almost through Nael.
    I'll keep trying. I said that in WoW too but got to max level with that war though I came back to FF14 before I did any other content. I'll see where it leads.
    What deter me a little was looking at my upcoming abilities and figuring wher to comfy put them on my controller.

    I only use leveling dungeon duty to level alts but at max I rare ever go there. A lot Trials and Ally raids with guildheist mix in.
    I'm trying to do the wall to wall, though AAR dungeons would say otherwise. What i've been finding Sprint makes me miss my aoe to aggo. As well as learning to use my CDs on trash. I use one then panic to use another.

    I went War for that basic rage monster.. No. I mostly went as people said it was easy to stay alive which I would need >.>

    Thank you.
    (1)

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