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  1. #11
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    I think it will eventually since it's needed for the Aether Current (along with Shisui), but it will be done after the actual MSQ dungeons get support. Flying is technically optional content even if seen as important by most of the player base.

    Depending on whether SE does anything to update Grand Companies, they may also add the support to the dungeons that have to be completed for GC rank.
    (2)

  2. #12
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by MintnHoney View Post
    Healers are optional.

    /s
    Playing Scholar or basically any class over another is optional.

    You don't need to collect all the aether currents and unlock flying. It will improve your QoL if you do, but you don't need to do it. It's not mandatory to complete the MSQ.

    We really have to draw the line somewhere.
    (4)

  3. #13
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Don't see why. It is not part of MSQ. Same with Sunken Temple of Qarn, Cutter's Cry, Dzemael Darkhold and Aurum Vale.



    Same with any trial that is not directly tied to MSQ, like the warring triads, four lords and the sorrow of Werlyt, or Hildabrand-related ones. Or any normal raids.



    Perhaps when SE has their fill with updating Duty Support for all MSQ-related dungeon/trials, they will begin to care about non-MSQ ones. Maybe not.
    (0)

  4. #14
    Player
    LogicHatesMe's Avatar
    Join Date
    Sep 2020
    Location
    Uldah
    Posts
    52
    Character
    Lunaru Naru
    World
    Lich
    Main Class
    Miner Lv 90
    There's a few things they could do, they could re-write the MSQ to force you into Dusk Vigil, or they could re-adjust the Aether Currents and plant the last one on a new quest in the area, or they could leave it as optional.

    A bit off topic but, the bigger issue facing the "planned solo journey through the MSQ" is the Crystal Tower Raids, there's no chance SE have the time or ability to make an Alliance Raid possible with 23 NPC's. So I think Dusk Vigil is the least of their concerns post ARR.
    (4)

  5. #15
    Player
    Ilisidi's Avatar
    Join Date
    Dec 2011
    Posts
    1,029
    Character
    Ilisidi Malguri
    World
    Ragnarok
    Main Class
    Botanist Lv 100
    Didn't they update the Dusk Vigil recently to remove some of the mechanics. That seems to have been done with the duty support in mind, same as the Hraesvelgr update.
    (1)

  6. #16
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    Quote Originally Posted by ameliaw View Post
    it kind of is mandatory for a scholar job quest(you need to fly for it)
    If that's the case they definitely need to address this. Can't exactly tell players "You can play FFXIV solo if you want," then cut them off from progressing job quests.

    Quote Originally Posted by MintnHoney View Post
    Healers are optional.

    /s
    Oof! I felt that. Not gonna lie, there have been a couple times where I died stupidly while a boss was at half health and the tank basically beat it solo. Kinda felt like "Well why am I even here, then!?"

    Quote Originally Posted by LogicHatesMe View Post
    they could re-adjust the Aether Currents
    Honestly, that's probably the best and the simplest solution to all of this. I guess ideally I'd like people to just suck it up and play a darn dungeon with other humans for once in their lives, but this would easily let FFXIV maintain the smooth "play solo through MSQ" experience.

    A bit off topic but, the bigger issue facing the "planned solo journey through the MSQ" is the Crystal Tower Raids, there's no chance SE have the time or ability to make an Alliance Raid possible with 23 NPC's. So I think Dusk Vigil is the least of their concerns post ARR.
    Oh yeah, that's a great point actually. I wonder if they have any plans for that? I agree, I don't see them remaking those three raids for a solo playthrough. Maybe they'll let players skip it by going through some sort of plot synopsis sequence? I dunno.

    Quote Originally Posted by Ilisidi View Post
    Didn't they update the Dusk Vigil recently to remove some of the mechanics. That seems to have been done with the duty support in mind, same as the Hraesvelgr update.
    Not sure, that's news to me. You're not thinking of Stone Vigil from ARR, by chance? That one absolutely had a boss fight that was completely gutted.
    (1)

  7. #17
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,016
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Fyrebrand View Post
    Not sure, that's news to me. You're not thinking of Stone Vigil from ARR, by chance? That one absolutely had a boss fight that was completely gutted.
    The new fight isn't terrible. Other than losing the cannons, it has replaced an unintuitive mechanism (positioning the dragon and yourselves so the tornadoes don't end up blocking the cannons) with a clearer wall of approaching tornadoes you need to dodge.

    Poor tank positioning in the old fight could also lead to the tank inadvertently getting the cannon operator killed by having the dragon – and thus its fire breath attack – close to and facing the cannons.
    (4)

  8. #18
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    For me, it will.
    Because that's still a leveling dungeon.

    While trust have been designed to allow to do story content alone indeed, you'd appreciate to be able to use it for leveling as well.
    (1)

  9. #19
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    Quote Originally Posted by Iscah View Post
    The new fight isn't terrible.
    No, certainly not. I actually like that instead of simply deleting the cannons they blew apart the whole wall and gave us a nicer view of the outdoors.

    positioning the dragon and yourselves so the tornadoes don't end up blocking the cannons
    OMG, I'm gonna embarrass myself now... I never even realized we had influence over where the tornadoes went. I thought they just randomly wandered around the room! The only time I ever saw one plant itself on a cannon and just stay there was when I went in with a Squadron party. I assumed it was a bug and the encounter somehow didn't play nice with Squadrons. Well, derp. I was today years old when I found out I was so bad at this game that I needed Stone Vigil dumbed down for me.

    Poor tank positioning in the old fight could also lead to the tank inadvertently getting the cannon operator killed by having the dragon – and thus its fire breath attack – close to and facing the cannons.
    Okay, well that one I don't actually think is a flaw -- it's a lesson to learn about situational awareness and tank positioning. There are plenty of fights where you don't want your party up in the boss's face due to cleaves and such. If the tank accidentally gets fire breathed on the party and someone dies or there is a party wipe, that's not an issue with the encounter, or even necessarily a "bad" thing. You just pick yourselves up and try again, with the knowledge you gained.
    (2)

  10. #20
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Wouldn't it be more prudent to expand Duty Support into the required 2.x trials/dungeons before setting sights on 3.0?
    (2)

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