Results 1 to 10 of 27

Hybrid View

  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by TwistedTea View Post
    Not gonna link the RMT housing resale website directly but it's not minor.

    Quazii and other streamers have made multiple videos about RMT resale.

    SE has also stated in patch notes, the lottery system, the 30 day period for FCs/ FC members and the other new restrictions put in place is partially a response to RMT resellers.

    You think SE implemented all those changes because RMT housing resale is a minor issue?

    With the lottery system, RMT resellers have multiple accounts/characters loaded with gil usually from botting in other parts of the game. They then bid on highly desirable mediums/larges.
    Regardless of how bad the RMT resale problem within housing is, it would not exist at all if SE had used a system where every player could get the house of their choosing.

    The moment some barrier to content access is placed, RMT will find a way to take advantage.
    (2)

  2. #2
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Jojoya View Post
    Regardless of how bad the RMT resale problem within housing is, it would not exist at all if SE had used a system where every player could get the house of their choosing.

    The moment some barrier to content access is placed, RMT will find a way to take advantage.
    Yup.

    The majority of the problems exist because SE did not have the foresight to implement a long-term scalable solution like fully instanced housing right from the start.

    RMT housing resale is profitable because the limited ward housing leads to artificial scarcity.

    If housing had been fully instanced and the supply abundant, RMT housing resale would not be profitable.
    (4)