I’ve been playing a fair bit of bozja content lately and have arrived at the realisation that I really don’t like primal rend as a concept.
Firstly and perhaps most importantly it doesn’t interact with the soft gauge of the infuriate cooldown. I appreciate that nascent chaos also doesn’t, but seeing as that’s the infuriate spender it doesn’t feel as odd.
Secondly it’s a gap closer. It just feels really bad trying to weave with it. Not to mention the inability to use it when rarely bound. Warrior alreadycan spend 20 gauge every 10shas 3 charges on onslaught, does it really need another?
Third it’s a guaranteed direct crit which means that it hits like a wet noodle when compared to an actual direct crit on a comparable skill. This is particularly noticeable with the increasingly underwhelming potency of fell cleave. And with the fall off being so severe, it is barely stronger than decimate on a second target (700x0.3 = 210).
Fourth it’s very visually flashy while not really being much of anything. It just comes across as inner chaos 2: this time it’s onslaught.
It would be nice to replace it with a blood rage analogue, which really pushes the fell cleaves feeding themselves into overdrive. On a related note, warrior feels much better on a fast GCD - tank melds are still different as the difference in tank melds wasn’t just due to the 5 fell cleave inner release/blood weapon. Please consider removing the guaranteed direct crit aspect from warrior or returning inner release to a duration rather than this awkward halfway house.
Additionally it seems the homogenisation of tanks has lead to them all stagnating. Paladin’s flashy ranged goring blade combo after confetior is just about the biggest change any has since shadowbringers. I don’t know how to articulate this fully, but even now gaining fell cleave in the 50s has more gameplay impact than primal rend. It could have been so much more - eg make it invert or fill the beast gauge on use, really incentivise managing it so you’re using it when completely dry.